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29 lines
962 B
C#
29 lines
962 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A skinnable element which uses a stable sprite and can therefore share implementation logic.
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/// </summary>
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public class SkinnableSprite : SkinnableDrawable<Sprite>
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{
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protected override bool ApplySizeRestrictionsToDefault => true;
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[Resolved]
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private TextureStore textures { get; set; }
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public SkinnableSprite(string name, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
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: base(name, allowFallback, restrictSize)
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{
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}
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protected override Sprite CreateDefault(string name) => new Sprite { Texture = textures.Get(name) };
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}
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}
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