.. |
IApplicableAfterBeatmapConversion.cs
|
Implement mania invert mod
|
2020-08-18 01:40:55 +09:00 |
IApplicableFailOverride.cs
|
Fix mod failure checks executing actual game logic
|
2020-05-12 20:08:35 +09:00 |
IApplicableMod.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
IApplicableToAudio.cs
|
Add missing license header and remove unused usings
|
2020-06-17 15:30:23 +01:00 |
IApplicableToBeatmap.cs
|
Remove generics from IApplicableToBeatmap
|
2019-08-01 12:39:32 +09:00 |
IApplicableToBeatmapConverter.cs
|
Turn on warnings, resolve issues
|
2019-04-25 17:36:17 +09:00 |
IApplicableToDifficulty.cs
|
Fix missing comments
|
2019-12-26 19:33:59 +09:00 |
IApplicableToDrawableHitObject.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
IApplicableToDrawableRuleset.cs
|
Fix typo
|
2019-03-20 11:22:34 +09:00 |
IApplicableToHealthProcessor.cs
|
Separate score and health parts of ScoreProcessor
|
2019-12-19 20:03:14 +09:00 |
IApplicableToHitObject.cs
|
Turn on warnings, resolve issues
|
2019-04-25 17:36:17 +09:00 |
IApplicableToHUD.cs
|
Implement IApplicableToHUD
|
2019-06-29 04:23:59 +03:00 |
IApplicableToPlayer.cs
|
change name of interface and expose method instead of seperate values
|
2019-11-25 07:24:29 +00:00 |
IApplicableToSample.cs
|
Make DrawableStoryboardSample a SkinnableSound
|
2020-09-29 14:25:39 +09:00 |
IApplicableToScoreProcessor.cs
|
Improve xmldoc slightly
|
2019-05-02 14:03:58 +09:00 |
IApplicableToTrack.cs
|
Remove generics from IApplicableToTrack
|
2020-08-06 18:25:34 +09:00 |
IMod.cs
|
Fix mod equality checks not working as intended
|
2019-05-03 10:09:47 +09:00 |
IReadFromConfig.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
IUpdatableByPlayfield.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
Mod.cs
|
Update class exclusion for dynamic compilation
|
2020-09-04 20:41:08 +09:00 |
ModAutoplay.cs
|
Fix mod failure checks executing actual game logic
|
2020-05-12 20:08:35 +09:00 |
ModBlockFail.cs
|
Fix mod failure checks executing actual game logic
|
2020-05-12 20:08:35 +09:00 |
ModCinema.cs
|
Render video as a part of the storyboard
|
2020-03-07 21:32:03 -08:00 |
ModDaycore.cs
|
Use adjustable ITrack
|
2020-08-12 01:41:21 +09:00 |
ModDifficultyAdjust.cs
|
Change difficulty adjust mod to match stable range of 0-10
|
2020-07-14 08:15:14 +09:00 |
ModDoubleTime.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModEasy.cs
|
Apply new resharper formatting fixes
|
2020-06-09 23:38:54 +09:00 |
ModFlashlight.cs
|
Adjust rank when flashlight is enabled
|
2020-07-02 12:39:37 -07:00 |
ModHalfTime.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModHardRock.cs
|
Fix a couple more new formatting issues
|
2020-06-10 00:09:29 +09:00 |
ModHidden.cs
|
Fix first hitobject in osu! hidden mod not getting correct fade applied
|
2020-10-09 03:07:01 +09:00 |
ModNightcore.cs
|
Reverse inheritance order of SkinnableSound's pause logic
|
2020-09-30 15:45:14 +09:00 |
ModNoFail.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModNoMod.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModPerfect.cs
|
Update PF/SD with new hit results
|
2020-09-29 16:33:38 +09:00 |
ModRandom.cs
|
Implement random mod for taiko
|
2020-03-23 12:09:30 +09:00 |
ModRateAdjust.cs
|
Make DrawableStoryboardSample a SkinnableSound
|
2020-09-29 14:25:39 +09:00 |
ModRelax.cs
|
nullable-ize Mod.Icon
|
2020-01-14 21:22:00 +08:00 |
ModSuddenDeath.cs
|
Update PF/SD with new hit results
|
2020-09-29 16:33:38 +09:00 |
ModTimeRamp.cs
|
Make DrawableStoryboardSample a SkinnableSound
|
2020-09-29 14:25:39 +09:00 |
ModType.cs
|
Move TouchDevice mod to new "system" category
|
2019-07-23 13:14:28 +09:00 |
ModWindDown.cs
|
Use consistent setting casing
|
2020-06-13 16:30:21 +01:00 |
ModWindUp.cs
|
Use consistent setting casing
|
2020-06-13 16:30:21 +01:00 |
MultiMod.cs
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |