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61 lines
1.4 KiB
C#
61 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class ManiaJudgement : Judgement
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{
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protected override int NumericResultFor(HitResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case HitResult.Meh:
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return 50;
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case HitResult.Ok:
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return 100;
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case HitResult.Good:
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return 200;
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case HitResult.Great:
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case HitResult.Perfect:
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return 300;
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}
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}
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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case HitResult.Miss:
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return -0.125;
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case HitResult.Meh:
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return 0.005;
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case HitResult.Ok:
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return 0.010;
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case HitResult.Good:
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return 0.035;
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case HitResult.Great:
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return 0.055;
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case HitResult.Perfect:
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return 0.065;
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default:
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return 0;
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}
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}
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}
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}
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