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117 lines
5.7 KiB
C#
117 lines
5.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Graphics;
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using osu.Framework.Lists;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Storyboards.Commands
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{
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public class StoryboardCommandGroup
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{
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public SortedList<StoryboardCommand<float>> X;
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public SortedList<StoryboardCommand<float>> Y;
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public SortedList<StoryboardCommand<float>> Scale;
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public SortedList<StoryboardCommand<Vector2>> VectorScale;
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public SortedList<StoryboardCommand<float>> Rotation;
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public SortedList<StoryboardCommand<Color4>> Colour;
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public SortedList<StoryboardCommand<float>> Alpha;
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public SortedList<StoryboardCommand<BlendingParameters>> BlendingParameters;
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public SortedList<StoryboardCommand<bool>> FlipH;
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public SortedList<StoryboardCommand<bool>> FlipV;
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private readonly IReadOnlyList<IStoryboardCommand>[] lists;
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/// <summary>
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/// Returns the earliest start time of the commands added to this group.
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/// </summary>
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[JsonIgnore]
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public double StartTime { get; private set; } = double.MaxValue;
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/// <summary>
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/// Returns the latest end time of the commands added to this group.
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/// </summary>
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[JsonIgnore]
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public double EndTime { get; private set; } = double.MinValue;
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[JsonIgnore]
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public double Duration => EndTime - StartTime;
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[JsonIgnore]
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public bool HasCommands { get; private set; }
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public StoryboardCommandGroup()
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{
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lists = new IReadOnlyList<IStoryboardCommand>[]
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{
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X = new SortedList<StoryboardCommand<float>>(),
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Y = new SortedList<StoryboardCommand<float>>(),
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Scale = new SortedList<StoryboardCommand<float>>(),
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VectorScale = new SortedList<StoryboardCommand<Vector2>>(),
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Rotation = new SortedList<StoryboardCommand<float>>(),
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Colour = new SortedList<StoryboardCommand<Color4>>(),
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Alpha = new SortedList<StoryboardCommand<float>>(),
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BlendingParameters = new SortedList<StoryboardCommand<BlendingParameters>>(),
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FlipH = new SortedList<StoryboardCommand<bool>>(),
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FlipV = new SortedList<StoryboardCommand<bool>>()
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};
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}
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/// <summary>
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/// Returns all commands contained by this group unsorted.
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/// </summary>
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public virtual IEnumerable<IStoryboardCommand> GetAllCommands() => lists.SelectMany(l => l);
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public void AddX(double startTime, double endTime, float startValue, float endValue, Easing easing)
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=> AddCommand(X, new StoryboardXCommand(startTime, endTime, startValue, endValue, easing));
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public void AddY(double startTime, double endTime, float startValue, float endValue, Easing easing)
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=> AddCommand(Y, new StoryboardYCommand(startTime, endTime, startValue, endValue, easing));
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public void AddScale(double startTime, double endTime, float startValue, float endValue, Easing easing)
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=> AddCommand(Scale, new StoryboardScaleCommand(startTime, endTime, startValue, endValue, easing));
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public void AddVectorScale(double startTime, double endTime, Vector2 startValue, Vector2 endValue, Easing easing)
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=> AddCommand(VectorScale, new StoryboardVectorScaleCommand(startTime, endTime, startValue, endValue, easing));
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public void AddRotation(double startTime, double endTime, float startValue, float endValue, Easing easing)
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=> AddCommand(Rotation, new StoryboardRotationCommand(startTime, endTime, startValue, endValue, easing));
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public void AddColour(double startTime, double endTime, Color4 startValue, Color4 endValue, Easing easing)
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=> AddCommand(Colour, new StoryboardColourCommand(startTime, endTime, startValue, endValue, easing));
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public void AddAlpha(double startTime, double endTime, float startValue, float endValue, Easing easing)
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=> AddCommand(Alpha, new StoryboardAlphaCommand(startTime, endTime, startValue, endValue, easing));
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public void AddBlendingParameters(double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue, Easing easing)
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=> AddCommand(BlendingParameters, new StoryboardBlendingParametersCommand(startTime, endTime, startValue, endValue, easing));
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public void AddFlipH(double startTime, double endTime, bool startValue, bool endValue, Easing easing)
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=> AddCommand(FlipH, new StoryboardFlipHCommand(startTime, endTime, startValue, endValue, easing));
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public void AddFlipV(double startTime, double endTime, bool startValue, bool endValue, Easing easing)
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=> AddCommand(FlipV, new StoryboardFlipVCommand(startTime, endTime, startValue, endValue, easing));
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/// <summary>
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/// Adds the given storyboard <paramref name="command"/> to the target <paramref name="list"/>.
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/// Can be overriden to apply custom effects to the given command before adding it to the list (e.g. looping or time offsets).
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/// </summary>
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/// <typeparam name="T">The value type of the target property affected by this storyboard command.</typeparam>
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protected virtual void AddCommand<T>(ICollection<StoryboardCommand<T>> list, StoryboardCommand<T> command)
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{
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list.Add(command);
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HasCommands = true;
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if (command.StartTime < StartTime)
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StartTime = command.StartTime;
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if (command.EndTime > EndTime)
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EndTime = command.EndTime;
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}
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}
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}
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