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osu-lazer/osu.Game/Overlays/Notifications/ProgressNotification.cs

200 lines
5.8 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Notifications
{
public class ProgressNotification : Notification, IHasCompletionTarget
{
private string text;
private float progress;
public float Progress
{
get { return progress; }
set
{
Debug.Assert(state == ProgressNotificationState.Active);
progress = value;
progressBar.Progress = progress;
}
}
public ProgressNotificationState State
{
get { return state; }
set
{
state = value;
switch (state)
{
case ProgressNotificationState.Queued:
Light.Colour = colourQueued;
Light.Pulsate = false;
progressBar.Active = false;
break;
case ProgressNotificationState.Active:
Light.Colour = colourActive;
Light.Pulsate = true;
progressBar.Active = true;
break;
case ProgressNotificationState.Cancelled:
Light.Colour = colourCancelled;
Light.Pulsate = false;
progressBar.Active = false;
break;
}
}
}
private ProgressNotificationState state;
public Action Completed;
public override bool DisplayOnTop => false;
private ProgressBar progressBar;
private Color4 colourQueued;
private Color4 colourActive;
private Color4 colourCancelled;
public ProgressNotification(string text)
{
this.text = text;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
colourQueued = colours.YellowDark;
colourActive = colours.Blue;
colourCancelled = colours.Red;
IconContent.Add(new Box
{
RelativeSizeAxes = Axes.Both,
});
Content.Add(new SpriteText
{
TextSize = 16,
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Text = text
});
NotificationContent.Add(progressBar = new ProgressBar
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
});
State = ProgressNotificationState.Queued;
}
public void Complete()
{
Debug.Assert(state != ProgressNotificationState.Completed);
state = ProgressNotificationState.Completed;
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
Delay(100);
Schedule(() =>
{
CompletionTarget?.Invoke(new ProgressCompletionNotification(this));
base.Close();
});
}
public override void Close()
{
switch (State)
{
case ProgressNotificationState.Cancelled:
base.Close();
break;
case ProgressNotificationState.Active:
case ProgressNotificationState.Queued:
State = ProgressNotificationState.Cancelled;
break;
}
}
public Action<Notification> CompletionTarget { get; set; }
class ProgressBar : Container
{
private Box box;
private Color4 colourActive;
private Color4 colourInactive;
private float progress;
public float Progress
{
get { return progress; }
set
{
if (progress == value) return;
progress = value;
box.ResizeTo(new Vector2(progress, 1), 100, EasingTypes.OutQuad);
}
}
private bool active;
public bool Active
{
get { return active; }
set
{
active = value;
FadeColour(active ? colourActive : colourInactive, 100);
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
colourActive = colours.Blue;
Colour = colourInactive = OsuColour.Gray(0.5f);
Height = 5;
Children = new[]
{
box = new Box
{
RelativeSizeAxes = Axes.Both,
Width = 0,
}
};
}
}
}
public enum ProgressNotificationState
{
Queued,
Active,
Completed,
Cancelled
}
}