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437b1fa70f
This intentionally removes shear specification from root level of `BeatmapTitleWedge` since shearing is moved one level higher (see fill flow containing `BeatmapTitleWedge` in `SongSelect`).
101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.SelectV2
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{
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/// <summary>
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/// The left portion of the song select screen which houses the metadata or leaderboards wedge, along with controls
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/// to switch between them and adjust specifics.
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/// </summary>
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public partial class BeatmapDetailsArea : VisibilityContainer
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{
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private Header header = null!;
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private Container contentContainer = null!;
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public BeatmapDetailsArea()
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{
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RelativeSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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const float header_height = 35f;
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InternalChildren = new Drawable[]
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{
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new ShearAligningWrapper(header = new Header
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{
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Shear = -OsuGame.SHEAR,
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RelativeSizeAxes = Axes.X,
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Height = header_height,
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}),
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new ShearAligningWrapper(contentContainer = new Container
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{
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Shear = -OsuGame.SHEAR,
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Padding = new MarginPadding { Top = header_height },
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RelativeSizeAxes = Axes.Both,
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})
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{
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Depth = 1f,
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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header.Type.BindValueChanged(_ => updateDisplay(), true);
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}
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protected override void PopIn()
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{
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this.MoveToX(0, SongSelect.ENTER_DURATION, Easing.OutQuint)
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.FadeIn(SongSelect.ENTER_DURATION / 3, Easing.In);
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}
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protected override void PopOut()
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{
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this.MoveToX(-150, SongSelect.ENTER_DURATION, Easing.OutQuint)
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.FadeOut(SongSelect.ENTER_DURATION / 3, Easing.In);
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}
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private Drawable? currentContent;
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private void updateDisplay()
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{
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if (currentContent != null)
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{
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currentContent.Hide();
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currentContent.Expire();
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}
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switch (header.Type.Value)
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{
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default:
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case Header.Selection.Details:
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currentContent = new BeatmapMetadataWedge();
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break;
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case Header.Selection.Ranking:
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currentContent = new BeatmapLeaderboardWedge
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{
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Scope = { BindTarget = header.Scope },
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FilterBySelectedMods = { BindTarget = header.FilterBySelectedMods },
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};
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break;
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}
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contentContainer.Add(currentContent);
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currentContent.Show();
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}
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}
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}
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