mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 01:33:21 +08:00
200 lines
6.6 KiB
C#
200 lines
6.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Game.Beatmaps;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Judgements
|
|
{
|
|
public class HitWindows
|
|
{
|
|
#region Constants
|
|
|
|
/// <summary>
|
|
/// PERFECT hit window at OD = 10.
|
|
/// </summary>
|
|
private const double perfect_min = 27.8;
|
|
/// <summary>
|
|
/// PERFECT hit window at OD = 5.
|
|
/// </summary>
|
|
private const double perfect_mid = 38.8;
|
|
/// <summary>
|
|
/// PERFECT hit window at OD = 0.
|
|
/// </summary>
|
|
private const double perfect_max = 44.8;
|
|
|
|
/// <summary>
|
|
/// GREAT hit window at OD = 10.
|
|
/// </summary>
|
|
private const double great_min = 68;
|
|
/// <summary>
|
|
/// GREAT hit window at OD = 5.
|
|
/// </summary>
|
|
private const double great_mid = 98;
|
|
/// <summary>
|
|
/// GREAT hit window at OD = 0.
|
|
/// </summary>
|
|
private const double great_max = 128;
|
|
|
|
/// <summary>
|
|
/// GOOD hit window at OD = 10.
|
|
/// </summary>
|
|
private const double good_min = 134;
|
|
/// <summary>
|
|
/// GOOD hit window at OD = 5.
|
|
/// </summary>
|
|
private const double good_mid = 164;
|
|
/// <summary>
|
|
/// GOOD hit window at OD = 0.
|
|
/// </summary>
|
|
private const double good_max = 194;
|
|
|
|
/// <summary>
|
|
/// OK hit window at OD = 10.
|
|
/// </summary>
|
|
private const double ok_min = 194;
|
|
/// <summary>
|
|
/// OK hit window at OD = 5.
|
|
/// </summary>
|
|
private const double ok_mid = 224;
|
|
/// <summary>
|
|
/// OK hit window at OD = 0.
|
|
/// </summary>
|
|
private const double ok_max = 254;
|
|
|
|
/// <summary>
|
|
/// BAD hit window at OD = 10.
|
|
/// </summary>
|
|
private const double bad_min = 242;
|
|
/// <summary>
|
|
/// BAD hit window at OD = 5.
|
|
/// </summary>
|
|
private const double bad_mid = 272;
|
|
/// <summary>
|
|
/// BAD hit window at OD = 0.
|
|
/// </summary>
|
|
private const double bad_max = 302;
|
|
|
|
/// <summary>
|
|
/// MISS hit window at OD = 10.
|
|
/// </summary>
|
|
private const double miss_min = 316;
|
|
/// <summary>
|
|
/// MISS hit window at OD = 5.
|
|
/// </summary>
|
|
private const double miss_mid = 346;
|
|
/// <summary>
|
|
/// MISS hit window at OD = 0.
|
|
/// </summary>
|
|
private const double miss_max = 376;
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Hit window for a PERFECT hit.
|
|
/// </summary>
|
|
public double Perfect = perfect_mid;
|
|
|
|
/// <summary>
|
|
/// Hit window for a GREAT hit.
|
|
/// </summary>
|
|
public double Great = great_mid;
|
|
|
|
/// <summary>
|
|
/// Hit window for a GOOD hit.
|
|
/// </summary>
|
|
public double Good = good_mid;
|
|
|
|
/// <summary>
|
|
/// Hit window for an OK hit.
|
|
/// </summary>
|
|
public double Ok = ok_mid;
|
|
|
|
/// <summary>
|
|
/// Hit window for a BAD hit.
|
|
/// </summary>
|
|
public double Bad = bad_mid;
|
|
|
|
/// <summary>
|
|
/// Hit window for a MISS hit.
|
|
/// </summary>
|
|
public double Miss = miss_mid;
|
|
|
|
/// <summary>
|
|
/// Constructs default hit windows.
|
|
/// </summary>
|
|
public HitWindows()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs hit windows by fitting a parameter to a 2-part piecewise linear function for each hit window.
|
|
/// </summary>
|
|
/// <param name="difficulty">The parameter.</param>
|
|
public HitWindows(double difficulty)
|
|
{
|
|
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, perfect_max, perfect_mid, perfect_min);
|
|
Great = BeatmapDifficulty.DifficultyRange(difficulty, great_max, great_mid, great_min);
|
|
Good = BeatmapDifficulty.DifficultyRange(difficulty, good_max, good_mid, good_min);
|
|
Ok = BeatmapDifficulty.DifficultyRange(difficulty, ok_max, ok_mid, ok_min);
|
|
Bad = BeatmapDifficulty.DifficultyRange(difficulty, bad_max, bad_mid, bad_min);
|
|
Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the hit result for a time offset.
|
|
/// </summary>
|
|
/// <param name="hitOffset">The time offset.</param>
|
|
/// <returns>The hit result, or null if the time offset results in a miss.</returns>
|
|
public ManiaHitResult? ResultFor(double hitOffset)
|
|
{
|
|
if (hitOffset <= Perfect / 2)
|
|
return ManiaHitResult.Perfect;
|
|
if (hitOffset <= Great / 2)
|
|
return ManiaHitResult.Great;
|
|
if (hitOffset <= Good / 2)
|
|
return ManiaHitResult.Good;
|
|
if (hitOffset <= Ok / 2)
|
|
return ManiaHitResult.Ok;
|
|
if (hitOffset <= Bad / 2)
|
|
return ManiaHitResult.Bad;
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs new hit windows which have been multiplied by a value.
|
|
/// </summary>
|
|
/// <param name="windows">The original hit windows.</param>
|
|
/// <param name="value">The value to multiply each hit window by.</param>
|
|
public static HitWindows operator *(HitWindows windows, double value)
|
|
{
|
|
return new HitWindows
|
|
{
|
|
Perfect = windows.Perfect * value,
|
|
Great = windows.Great * value,
|
|
Good = windows.Good * value,
|
|
Ok = windows.Ok * value,
|
|
Bad = windows.Bad * value,
|
|
Miss = windows.Miss * value
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs new hit windows which have been divided by a value.
|
|
/// </summary>
|
|
/// <param name="windows">The original hit windows.</param>
|
|
/// <param name="value">The value to divide each hit window by.</param>
|
|
public static HitWindows operator /(HitWindows windows, double value)
|
|
{
|
|
return new HitWindows
|
|
{
|
|
Perfect = windows.Perfect / value,
|
|
Great = windows.Great / value,
|
|
Good = windows.Good / value,
|
|
Ok = windows.Ok / value,
|
|
Bad = windows.Bad / value,
|
|
Miss = windows.Miss / value
|
|
};
|
|
}
|
|
}
|
|
}
|