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087dd759be
I dunno what the wiki is claiming with the "24px" figure or why but I'm not playing conversion games either. Dimensions ballparked via screenshots captured at x768 resolution. Also removes a weird homebrew method to keep the text upright. There is one canonical way to do this, namely `UprightAspectMaintainingContainer`. And the other key counters were already using it.
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneSkinnableKeyCounter : SkinnableHUDComponentTestScene
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{
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[Cached]
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private readonly InputCountController controller = new InputCountController();
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public override void SetUpSteps()
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{
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AddStep("create dependencies", () =>
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{
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Add(controller);
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controller.Add(new KeyCounterKeyboardTrigger(Key.Z));
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controller.Add(new KeyCounterKeyboardTrigger(Key.X));
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controller.Add(new KeyCounterKeyboardTrigger(Key.C));
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controller.Add(new KeyCounterKeyboardTrigger(Key.V));
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foreach (var trigger in controller.Triggers)
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Add(trigger);
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});
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base.SetUpSteps();
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}
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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protected override Drawable CreateDefaultImplementation() => new ArgonKeyCounterDisplay();
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protected override Drawable CreateLegacyImplementation() => new LegacyKeyCounterDisplay();
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}
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}
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