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osu-lazer/osu.Game.Rulesets.Taiko
2020-11-27 14:35:12 +09:00
..
Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Better guard against taiko swells becoming strong 2020-10-09 17:12:01 +09:00
Difficulty Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Edit Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Reword taiko easy mod description to fit others better 2020-11-16 20:24:04 +01:00
Objects Update existing implementations 2020-11-04 17:14:23 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Fix autoplay generators failing on empty hitobjects lists 2020-09-28 15:38:54 +09:00
Resources Add a few tests 2020-07-16 01:35:38 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Inline empty explosion in legacy transformer 2020-11-12 18:29:22 +09:00
UI Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object 2020-11-27 14:35:12 +09:00
osu.Game.Rulesets.Taiko.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00
TaikoInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
TaikoRuleset.cs Fix taiko-specific missing cases 2020-11-15 15:41:58 +01:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00