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osu-lazer/osu.Game/Screens/Play/ReplayPlayer.cs

61 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
namespace osu.Game.Screens.Play
{
public class ReplayPlayer : Player, IKeyBindingHandler<GlobalAction>
{
protected readonly Score Score;
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool CheckModsAllowFailure() => false;
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
: base(allowPause, showResults)
{
Score = score;
}
protected override void PrepareReplay()
{
DrawableRuleset?.SetReplayScore(Score);
}
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
protected override ScoreInfo CreateScore()
{
var baseScore = base.CreateScore();
// Since the replay score doesn't contain statistics, we'll pass them through here.
Score.ScoreInfo.HitEvents = baseScore.HitEvents;
return Score.ScoreInfo;
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.TogglePauseReplay:
if (GameplayClockContainer.IsPaused.Value)
GameplayClockContainer.Start();
else
GameplayClockContainer.Stop();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
}
}