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59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Bindables;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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namespace osu.Game.Overlays.Rankings
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{
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public class RankingsOverlayHeader : TabControlOverlayHeader<RankingsScope>
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{
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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public readonly Bindable<Country> Country = new Bindable<Country>();
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protected override ScreenTitle CreateTitle() => new RankingsTitle
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{
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Scope = { BindTarget = Current }
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};
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protected override Drawable CreateTitleContent() => new OverlayRulesetSelector
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{
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Current = Ruleset
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};
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protected override Drawable CreateContent() => new CountryFilter
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{
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Current = Country
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};
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private class RankingsTitle : ScreenTitle
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{
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public readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
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public RankingsTitle()
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{
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Title = "ranking";
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scope.BindValueChanged(scope => Section = scope.NewValue.ToString().ToLowerInvariant(), true);
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}
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protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/rankings");
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}
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}
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public enum RankingsScope
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{
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Performance,
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Spotlights,
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Score,
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Country
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}
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}
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