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81 lines
3.0 KiB
C#
81 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Storyboards;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckUnusedAudioAtEnd : ICheck
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{
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public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Compose, "More than 20% unused audio at the end");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplateUnusedAudioAtEnd(this),
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new IssueTemplateUnusedAudioAtEndStoryboardOrVideo(this),
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};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
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{
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double mappedLength = context.Beatmap.HitObjects.Any() ? context.Beatmap.GetLastObjectTime() : 0;
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double trackLength = context.WorkingBeatmap.Track.Length;
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double mappedPercentage = Math.Round(mappedLength / trackLength * 100);
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if (mappedPercentage < 80)
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{
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double percentageLeft = Math.Abs(mappedPercentage - 100);
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bool storyboardIsPresent = isAnyStoryboardElementPresent(context.WorkingBeatmap.Storyboard);
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if (storyboardIsPresent)
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{
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yield return new IssueTemplateUnusedAudioAtEndStoryboardOrVideo(this).Create(percentageLeft);
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}
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else
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{
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yield return new IssueTemplateUnusedAudioAtEnd(this).Create(percentageLeft);
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}
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}
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}
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private bool isAnyStoryboardElementPresent(Storyboard storyboard)
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{
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foreach (var layer in storyboard.Layers)
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{
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foreach (var _ in layer.Elements)
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{
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return true;
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}
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}
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return false;
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}
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public class IssueTemplateUnusedAudioAtEnd : IssueTemplate
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{
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public IssueTemplateUnusedAudioAtEnd(ICheck check)
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: base(check, IssueType.Warning, "Currently there is {0}% unused audio at the end. Ensure the outro significantly contributes to the song, otherwise cut the outro.")
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{
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}
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public Issue Create(double percentageLeft) => new Issue(this, percentageLeft);
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}
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public class IssueTemplateUnusedAudioAtEndStoryboardOrVideo : IssueTemplate
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{
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public IssueTemplateUnusedAudioAtEndStoryboardOrVideo(ICheck check)
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: base(check, IssueType.Warning, "Currently there is {0}% unused audio at the end. Ensure the outro significantly contributes to the song, or is being occupied by the video or storyboard, otherwise cut the outro.")
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{
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}
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public Issue Create(double percentageLeft) => new Issue(this, percentageLeft);
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}
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}
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}
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