mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:17:27 +08:00
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Localisation;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Mods
|
|
{
|
|
public class ManiaModRandom : ModRandom, IApplicableToBeatmap
|
|
{
|
|
public override LocalisableString Description => @"Shuffle around the keys!";
|
|
|
|
public void ApplyToBeatmap(IBeatmap beatmap)
|
|
{
|
|
Seed.Value ??= RNG.Next();
|
|
var rng = new Random((int)Seed.Value);
|
|
|
|
int availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
|
|
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(_ => rng.Next()).ToList();
|
|
|
|
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
|
|
}
|
|
}
|
|
}
|