mirror of
https://github.com/ppy/osu.git
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2b3a630270
+ fix Toolbar being toggleable when it shouldn't be able to + allow opening overlays in MenuState.Initial again
156 lines
5.2 KiB
C#
156 lines
5.2 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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namespace osu.Game.Overlays.Toolbar
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{
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public class Toolbar : OverlayContainer
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{
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public const float HEIGHT = 40;
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public const float TOOLTIP_HEIGHT = 30;
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public Action OnHome;
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private readonly ToolbarUserArea userArea;
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protected override bool BlockPassThroughMouse => false;
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private const double transition_time = 500;
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private const float alpha_hovering = 0.8f;
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private const float alpha_normal = 0.6f;
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/// <summary>
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/// Defaults to <see cref="OverlayActivation.All"/> so that the overlay works even if BDL couldn't pass an <see cref="OsuGame"/>.
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/// </summary>
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private readonly Bindable<OverlayActivation> allowOverlays = new Bindable<OverlayActivation>(OverlayActivation.All);
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public Toolbar()
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{
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Children = new Drawable[]
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{
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new ToolbarBackground(),
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new ToolbarSettingsButton(),
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new ToolbarHomeButton
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{
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Action = () => OnHome?.Invoke()
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},
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new ToolbarModeSelector()
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}
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},
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new FillFlowContainer
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new ToolbarDirectButton(),
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new ToolbarChatButton(),
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new ToolbarSocialButton(),
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new ToolbarMusicButton(),
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//new ToolbarButton
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//{
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// Icon = FontAwesome.fa_search
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//},
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userArea = new ToolbarUserArea(),
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new ToolbarNotificationButton(),
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}
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}
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};
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, HEIGHT);
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame osuGame)
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{
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if (osuGame != null)
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allowOverlays.BindTo(osuGame.AllowOverlays);
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StateChanged += visibility =>
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{
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if (allowOverlays == OverlayActivation.Disabled)
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State = Visibility.Hidden;
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};
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}
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public class ToolbarBackground : Container
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{
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private readonly Box solidBackground;
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private readonly Box gradientBackground;
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public ToolbarBackground()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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solidBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.1f),
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Alpha = alpha_normal,
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},
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gradientBackground = new Box
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Alpha = 0,
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Height = 90,
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Colour = ColourInfo.GradientVertical(
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OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
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},
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};
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}
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protected override bool OnHover(InputState state)
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{
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solidBackground.FadeTo(alpha_hovering, transition_time, Easing.OutQuint);
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gradientBackground.FadeIn(transition_time, Easing.OutQuint);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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solidBackground.FadeTo(alpha_normal, transition_time, Easing.OutQuint);
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gradientBackground.FadeOut(transition_time, Easing.OutQuint);
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}
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}
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protected override void PopIn()
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{
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this.MoveToY(0, transition_time, Easing.OutQuint);
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this.FadeIn(transition_time / 2, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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userArea?.LoginOverlay.Hide();
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this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
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this.FadeOut(transition_time);
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}
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}
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}
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