mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 08:22:56 +08:00
73 lines
2.4 KiB
C#
73 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.UI;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Scoring
|
|
{
|
|
internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject>
|
|
{
|
|
/// <summary>
|
|
/// A value used for calculating <see cref="hpMultiplier"/>.
|
|
/// </summary>
|
|
private const double object_count_factor = 3;
|
|
|
|
/// <summary>
|
|
/// Taiko fails at the end of the map if the player has not half-filled their HP bar.
|
|
/// </summary>
|
|
protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5;
|
|
|
|
/// <summary>
|
|
/// HP multiplier for a successful <see cref="HitResult"/>.
|
|
/// </summary>
|
|
private double hpMultiplier;
|
|
|
|
/// <summary>
|
|
/// HP multiplier for a <see cref="HitResult.Miss"/>.
|
|
/// </summary>
|
|
private double hpMissMultiplier;
|
|
|
|
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer)
|
|
: base(rulesetContainer)
|
|
{
|
|
}
|
|
|
|
protected override void ApplyBeatmap(Beatmap<TaikoHitObject> beatmap)
|
|
{
|
|
base.ApplyBeatmap(beatmap);
|
|
|
|
hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
|
|
|
|
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
|
|
}
|
|
|
|
protected override void ApplyResult(JudgementResult result)
|
|
{
|
|
base.ApplyResult(result);
|
|
|
|
double hpIncrease = result.Judgement.HealthIncreaseFor(result);
|
|
|
|
if (result.Type == HitResult.Miss)
|
|
hpIncrease *= hpMissMultiplier;
|
|
else
|
|
hpIncrease *= hpMultiplier;
|
|
|
|
Health.Value += hpIncrease;
|
|
}
|
|
|
|
protected override void Reset(bool storeResults)
|
|
{
|
|
base.Reset(storeResults);
|
|
|
|
Health.Value = 0;
|
|
}
|
|
|
|
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
|
|
}
|
|
}
|