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osu-lazer/osu.Game/Overlays/RankingsOverlay.cs
Dean Herbert 54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00

246 lines
7.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Overlays.Rankings;
using osu.Game.Users;
using osu.Game.Rulesets;
using osu.Game.Online.API;
using System.Threading;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Rankings.Tables;
namespace osu.Game.Overlays
{
public class RankingsOverlay : FullscreenOverlay<RankingsOverlayHeader>
{
protected Bindable<Country> Country => Header.Country;
protected Bindable<RankingsScope> Scope => Header.Current;
private readonly OverlayScrollContainer scrollFlow;
private readonly Container contentContainer;
private readonly LoadingLayer loading;
private readonly Box background;
private APIRequest lastRequest;
private CancellationTokenSource cancellationToken;
[Resolved]
private IAPIProvider api { get; set; }
public RankingsOverlay()
: base(OverlayColourScheme.Green, new RankingsOverlayHeader
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Depth = -float.MaxValue
})
{
loading = new LoadingLayer(true);
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
scrollFlow = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header,
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
contentContainer = new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Bottom = 10 }
},
}
}
}
}
},
loading
};
}
[BackgroundDependencyLoader]
private void load()
{
background.Colour = ColourProvider.Background5;
}
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
Header.Ruleset.BindTo(ruleset);
Country.BindValueChanged(_ =>
{
// if a country is requested, force performance scope.
if (Country.Value != null)
Scope.Value = RankingsScope.Performance;
Scheduler.AddOnce(loadNewContent);
});
Scope.BindValueChanged(_ =>
{
// country filtering is only valid for performance scope.
if (Scope.Value != RankingsScope.Performance)
Country.Value = null;
Scheduler.AddOnce(loadNewContent);
});
ruleset.BindValueChanged(_ =>
{
if (Scope.Value == RankingsScope.Spotlights)
return;
Scheduler.AddOnce(loadNewContent);
});
Scheduler.AddOnce(loadNewContent);
}
public void ShowCountry(Country requested)
{
if (requested == null)
return;
Show();
Country.Value = requested;
}
public void ShowSpotlights()
{
Scope.Value = RankingsScope.Spotlights;
Show();
}
private void loadNewContent()
{
loading.Show();
cancellationToken?.Cancel();
lastRequest?.Cancel();
if (Scope.Value == RankingsScope.Spotlights)
{
loadContent(new SpotlightsLayout
{
Ruleset = { BindTarget = ruleset }
});
return;
}
var request = createScopedRequest();
lastRequest = request;
if (request == null)
{
loadContent(null);
return;
}
request.Success += () => Schedule(() => loadContent(createTableFromResponse(request)));
request.Failure += _ => Schedule(() => loadContent(null));
api.Queue(request);
}
private APIRequest createScopedRequest()
{
switch (Scope.Value)
{
case RankingsScope.Performance:
return new GetUserRankingsRequest(ruleset.Value, country: Country.Value?.FlagName);
case RankingsScope.Country:
return new GetCountryRankingsRequest(ruleset.Value);
case RankingsScope.Score:
return new GetUserRankingsRequest(ruleset.Value, UserRankingsType.Score);
}
return null;
}
private Drawable createTableFromResponse(APIRequest request)
{
switch (request)
{
case GetUserRankingsRequest userRequest:
switch (userRequest.Type)
{
case UserRankingsType.Performance:
return new PerformanceTable(1, userRequest.Result.Users);
case UserRankingsType.Score:
return new ScoresTable(1, userRequest.Result.Users);
}
return null;
case GetCountryRankingsRequest countryRequest:
return new CountriesTable(1, countryRequest.Result.Countries);
}
return null;
}
private void loadContent(Drawable content)
{
scrollFlow.ScrollToStart();
if (content == null)
{
contentContainer.Clear();
loading.Hide();
return;
}
LoadComponentAsync(content, loaded =>
{
loading.Hide();
contentContainer.Child = loaded;
}, (cancellationToken = new CancellationTokenSource()).Token);
}
protected override void Dispose(bool isDisposing)
{
lastRequest?.Cancel();
cancellationToken?.Cancel();
base.Dispose(isDisposing);
}
}
}