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a8e1c5ba87
Manual attempts to initialise replaced by a new `TestGameplayState` helper for ease of use.
186 lines
6.7 KiB
C#
186 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Tests.Gameplay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
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{
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private OsuConfigManager localConfig;
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private HUDOverlay hudOverlay;
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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[Cached(typeof(HealthProcessor))]
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private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
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[Cached]
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private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
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[Cached]
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private readonly GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
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}
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[SetUp]
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public void SetUp() => Schedule(() => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always));
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[Test]
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public void TestComboCounterIncrementing()
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{
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createNew();
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AddRepeatStep("increase combo", () => { scoreProcessor.Combo.Value++; }, 10);
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AddStep("reset combo", () => { scoreProcessor.Combo.Value = 0; });
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}
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[Test]
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public void TestShownByDefault()
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{
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createNew();
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AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
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AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
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AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
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AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
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}
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[Test]
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public void TestFadesInOnLoadComplete()
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{
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float? initialAlpha = null;
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createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
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AddUntilStep("wait for load", () => hudOverlay.IsAlive);
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AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
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}
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[Test]
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public void TestHideExternally()
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{
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createNew();
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
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AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
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}
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[Test]
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public void TestMomentaryShowHUD()
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{
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createNew();
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AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
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AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
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AddUntilStep("wait for visible", () => hideTarget.IsPresent);
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AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
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}
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[Test]
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public void TestExternalHideDoesntAffectConfig()
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{
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createNew();
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddAssert("config unchanged", () => localConfig.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode).IsDefault);
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}
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[Test]
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public void TestChangeHUDVisibilityOnHiddenKeyCounter()
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{
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createNew();
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AddStep("hide key overlay", () =>
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{
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localConfig.SetValue(OsuSetting.KeyOverlay, false);
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hudOverlay.KeyCounter.AlwaysVisible.Value = false;
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
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AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
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}
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[Test]
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public void TestHiddenHUDDoesntBlockSkinnableComponentsLoad()
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{
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AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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createNew();
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AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
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AddUntilStep("wait for components to be hidden", () => !hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().IsPresent);
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AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Reload());
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AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
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}
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private void createNew(Action<HUDOverlay> action = null)
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{
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AddStep("create overlay", () =>
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{
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hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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scoreProcessor.Combo.Value = 1;
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action?.Invoke(hudOverlay);
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Child = hudOverlay;
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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localConfig?.Dispose();
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base.Dispose(isDisposing);
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}
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}
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}
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