mirror of
https://github.com/ppy/osu.git
synced 2024-12-25 16:12:55 +08:00
208 lines
9.2 KiB
C#
208 lines
9.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Screens.Backgrounds;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
|
using osu.Game.Screens.Edit.GameplayTest;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Storyboards;
|
|
using osu.Game.Tests.Beatmaps.IO;
|
|
using osuTK.Graphics;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
public class TestSceneEditorTestGameplay : EditorTestScene
|
|
{
|
|
protected override bool IsolateSavingFromDatabase => false;
|
|
|
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
|
|
|
[Resolved]
|
|
private OsuGameBase game { get; set; }
|
|
|
|
[Resolved]
|
|
private BeatmapManager beatmaps { get; set; }
|
|
|
|
private BeatmapSetInfo importedBeatmapSet;
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game).GetResultSafely());
|
|
base.SetUpSteps();
|
|
}
|
|
|
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
|
=> beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0));
|
|
|
|
protected override void LoadEditor()
|
|
{
|
|
SelectedMods.Value = new[] { new ModCinema() };
|
|
base.LoadEditor();
|
|
}
|
|
|
|
[Test]
|
|
public void TestBasicGameplayTest()
|
|
{
|
|
AddStep("click test gameplay button", () =>
|
|
{
|
|
var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
|
|
|
|
InputManager.MoveMouseTo(button);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
EditorPlayer editorPlayer = null;
|
|
AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
|
|
AddStep("exit player", () => editorPlayer.Exit());
|
|
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
|
|
AddUntilStep("background has correct params", () =>
|
|
{
|
|
// the test gameplay player's beatmap may be the "same" beatmap as the one being edited, *but* the `BeatmapInfo` references may differ
|
|
// due to the beatmap refetch logic ran on editor suspend.
|
|
// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
|
|
// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
|
|
var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
|
|
return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
|
|
});
|
|
AddAssert("no mods selected", () => SelectedMods.Value.Count == 0);
|
|
}
|
|
|
|
[Test]
|
|
public void TestGameplayTestWhenTrackRunning()
|
|
{
|
|
AddStep("start track", () => EditorClock.Start());
|
|
AddAssert("sample playback enabled", () => !Editor.SamplePlaybackDisabled.Value);
|
|
|
|
AddStep("click test gameplay button", () =>
|
|
{
|
|
var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
|
|
|
|
InputManager.MoveMouseTo(button);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
EditorPlayer editorPlayer = null;
|
|
AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
|
|
AddAssert("editor track stopped", () => !EditorClock.IsRunning);
|
|
AddAssert("sample playback disabled", () => Editor.SamplePlaybackDisabled.Value);
|
|
|
|
AddStep("exit player", () => editorPlayer.Exit());
|
|
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
|
|
AddUntilStep("background has correct params", () =>
|
|
{
|
|
// the test gameplay player's beatmap may be the "same" beatmap as the one being edited, *but* the `BeatmapInfo` references may differ
|
|
// due to the beatmap refetch logic ran on editor suspend.
|
|
// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
|
|
// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
|
|
var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
|
|
return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
|
|
});
|
|
|
|
AddStep("start track", () => EditorClock.Start());
|
|
AddAssert("sample playback re-enabled", () => !Editor.SamplePlaybackDisabled.Value);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCancelGameplayTestWithUnsavedChanges()
|
|
{
|
|
AddStep("delete all but first object", () => EditorBeatmap.RemoveRange(EditorBeatmap.HitObjects.Skip(1).ToList()));
|
|
|
|
AddStep("click test gameplay button", () =>
|
|
{
|
|
var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
|
|
|
|
InputManager.MoveMouseTo(button);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveBeforeGameplayTestDialog);
|
|
|
|
AddStep("dismiss prompt", () =>
|
|
{
|
|
var button = DialogOverlay.CurrentDialog.Buttons.Last();
|
|
InputManager.MoveMouseTo(button);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
AddWaitStep("wait some", 3);
|
|
AddAssert("stayed in editor", () => Stack.CurrentScreen is Editor);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSaveChangesBeforeGameplayTest()
|
|
{
|
|
AddStep("delete all but first object", () => EditorBeatmap.RemoveRange(EditorBeatmap.HitObjects.Skip(1).ToList()));
|
|
// bit of a hack to ensure this test can be ran multiple times without running into UNIQUE constraint failures
|
|
AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = Guid.NewGuid().ToString());
|
|
|
|
AddStep("click test gameplay button", () =>
|
|
{
|
|
var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
|
|
|
|
InputManager.MoveMouseTo(button);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveBeforeGameplayTestDialog);
|
|
|
|
AddStep("save changes", () => DialogOverlay.CurrentDialog.PerformOkAction());
|
|
|
|
EditorPlayer editorPlayer = null;
|
|
AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
|
|
AddAssert("beatmap has 1 object", () => editorPlayer.Beatmap.Value.Beatmap.HitObjects.Count == 1);
|
|
|
|
AddUntilStep("wait for return to editor", () => Stack.CurrentScreen is Editor);
|
|
AddAssert("track stopped", () => !Beatmap.Value.Track.IsRunning);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSharedClockState()
|
|
{
|
|
AddStep("seek to 00:01:00", () => EditorClock.Seek(60_000));
|
|
AddStep("click test gameplay button", () =>
|
|
{
|
|
var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
|
|
|
|
InputManager.MoveMouseTo(button);
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
EditorPlayer editorPlayer = null;
|
|
AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
|
|
|
|
GameplayClockContainer gameplayClockContainer = null;
|
|
AddStep("fetch gameplay clock", () => gameplayClockContainer = editorPlayer.ChildrenOfType<GameplayClockContainer>().First());
|
|
AddUntilStep("gameplay clock running", () => gameplayClockContainer.IsRunning);
|
|
AddAssert("gameplay time past 00:01:00", () => gameplayClockContainer.CurrentTime >= 60_000);
|
|
|
|
double timeAtPlayerExit = 0;
|
|
AddWaitStep("wait some", 5);
|
|
AddStep("store time before exit", () => timeAtPlayerExit = gameplayClockContainer.CurrentTime);
|
|
|
|
AddStep("exit player", () => editorPlayer.Exit());
|
|
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
|
|
AddAssert("time is past player exit", () => EditorClock.CurrentTime >= timeAtPlayerExit);
|
|
}
|
|
|
|
public override void TearDownSteps()
|
|
{
|
|
base.TearDownSteps();
|
|
AddStep("delete imported", () =>
|
|
{
|
|
beatmaps.Delete(importedBeatmapSet);
|
|
});
|
|
}
|
|
}
|
|
}
|