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175 lines
6.3 KiB
C#
175 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Skinning;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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namespace osu.Game.Tests.NonVisual.Skinning
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{
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[TestFixture]
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public sealed class LegacySkinTextureFallbackTest
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{
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private static object[][] fallbackTestCases =
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{
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new object[]
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{
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// textures in store
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new[] { "Gameplay/osu/followpoint@2x", "Gameplay/osu/followpoint" },
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// requested component
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"Gameplay/osu/followpoint",
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// returned texture name & scale
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"Gameplay/osu/followpoint@2x", 2
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},
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new object[]
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{
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new[] { "Gameplay/osu/followpoint@2x" },
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"Gameplay/osu/followpoint",
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"Gameplay/osu/followpoint@2x", 2
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},
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new object[]
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{
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new[] { "Gameplay/osu/followpoint" },
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"Gameplay/osu/followpoint",
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"Gameplay/osu/followpoint", 1
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},
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new object[]
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{
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new[] { "Gameplay/osu/followpoint", "followpoint@2x" },
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"Gameplay/osu/followpoint",
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"Gameplay/osu/followpoint", 1
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},
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new object[]
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{
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new[] { "followpoint@2x", "followpoint" },
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"Gameplay/osu/followpoint",
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"followpoint@2x", 2
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},
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new object[]
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{
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new[] { "followpoint@2x" },
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"Gameplay/osu/followpoint",
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"followpoint@2x", 2
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},
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new object[]
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{
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new[] { "followpoint" },
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"Gameplay/osu/followpoint",
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"followpoint", 1
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},
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new object[]
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{
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// Looking up a filename with extension specified should work.
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new[] { "followpoint.png" },
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"followpoint.png",
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"followpoint.png", 1
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},
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new object[]
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{
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// Looking up a filename with extension specified should also work with @2x sprites.
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new[] { "followpoint@2x.png" },
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"followpoint.png",
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"followpoint@2x.png", 2
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},
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new object[]
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{
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// Looking up a path with extension specified should work.
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new[] { "Gameplay/osu/followpoint.png" },
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"Gameplay/osu/followpoint.png",
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"Gameplay/osu/followpoint.png", 1
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},
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new object[]
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{
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// Looking up a path with extension specified should also work with @2x sprites.
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new[] { "Gameplay/osu/followpoint@2x.png" },
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"Gameplay/osu/followpoint.png",
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"Gameplay/osu/followpoint@2x.png", 2
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},
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};
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[TestCaseSource(nameof(fallbackTestCases))]
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public void TestFallbackOrder(string[] filesInStore, string requestedComponent, string expectedTexture, float expectedScale)
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{
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var textureStore = new TestTextureStore(filesInStore);
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var legacySkin = new TestLegacySkin(textureStore);
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var texture = legacySkin.GetTexture(requestedComponent);
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Assert.IsNotNull(texture);
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Assert.AreEqual(textureStore.Textures[expectedTexture].Width, texture.Width);
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Assert.AreEqual(expectedScale, texture.ScaleAdjust);
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}
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[Test]
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public void TestReturnNullOnFallbackFailure()
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{
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var textureStore = new TestTextureStore("sliderb", "hit100");
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var legacySkin = new TestLegacySkin(textureStore);
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var texture = legacySkin.GetTexture("Gameplay/osu/followpoint");
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Assert.IsNull(texture);
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}
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private class TestLegacySkin : LegacySkin
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{
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public TestLegacySkin(IResourceStore<TextureUpload> textureStore)
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: base(new SkinInfo(), new TestResourceProvider(textureStore), null, string.Empty)
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{
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}
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private class TestResourceProvider : IStorageResourceProvider
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{
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private readonly IResourceStore<TextureUpload> textureStore;
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public TestResourceProvider(IResourceStore<TextureUpload> textureStore)
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{
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this.textureStore = textureStore;
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}
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public AudioManager AudioManager => null;
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public IResourceStore<byte[]> Files => null;
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public IResourceStore<byte[]> Resources => null;
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public RealmAccess RealmAccess => null;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => textureStore;
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}
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}
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private class TestTextureStore : IResourceStore<TextureUpload>
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{
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public readonly Dictionary<string, TextureUpload> Textures;
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public TestTextureStore(params string[] fileNames)
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{
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// use an incrementing width to allow assertion matching on correct textures as they turn from uploads into actual textures.
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int width = 1;
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Textures = fileNames.ToDictionary(fileName => fileName, fileName => new TextureUpload(new Image<Rgba32>(width, width++)));
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}
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public TextureUpload Get(string name) => Textures.GetValueOrDefault(name);
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public Task<TextureUpload> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => Task.FromResult(Get(name));
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public Stream GetStream(string name) => throw new NotImplementedException();
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public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
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public void Dispose()
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{
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}
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}
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}
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}
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