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53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneCreateMultiplayerMatchButton : MultiplayerTestScene
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{
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private CreateMultiplayerMatchButton button;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("create button", () => Child = button = new CreateMultiplayerMatchButton
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{
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Width = 200,
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Height = 100,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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}
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[Test]
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public void TestButtonEnableStateChanges()
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{
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IDisposable joiningRoomOperation = null;
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assertButtonEnableState(true);
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AddStep("begin joining room", () => joiningRoomOperation = OngoingOperationTracker.BeginOperation());
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assertButtonEnableState(false);
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AddStep("end joining room", () => joiningRoomOperation.Dispose());
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assertButtonEnableState(true);
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AddStep("disconnect client", () => MultiplayerClient.Disconnect());
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assertButtonEnableState(false);
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AddStep("re-connect client", () => MultiplayerClient.Connect());
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assertButtonEnableState(true);
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}
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private void assertButtonEnableState(bool enabled)
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=> AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => button.Enabled.Value == enabled);
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}
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}
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