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89 lines
3.2 KiB
C#
89 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Game.Collections;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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public partial class AddPlaylistToCollectionButton : RoundedButton
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{
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private readonly Room room;
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private LoadingLayer loading = null!;
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[Resolved]
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private RealmAccess realmAccess { get; set; } = null!;
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[Resolved]
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private BeatmapLookupCache beatmapLookupCache { get; set; } = null!;
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[Resolved(canBeNull: true)]
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private INotificationOverlay? notifications { get; set; }
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public AddPlaylistToCollectionButton(Room room)
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{
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this.room = room;
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Text = "Add Maps to Collection";
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.Gray5;
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Add(loading = new LoadingLayer(true, false));
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Action = () =>
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{
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int[] ids = room.Playlist.Select(item => item.Beatmap.OnlineID).Where(onlineId => onlineId > 0).ToArray();
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if (ids.Length == 0)
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{
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notifications?.Post(new SimpleErrorNotification { Text = "Cannot add local beatmaps" });
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return;
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}
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Enabled.Value = false;
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loading.Show();
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beatmapLookupCache.GetBeatmapsAsync(ids).ContinueWith(task => Schedule(() =>
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{
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var beatmaps = task.GetResultSafely().Where(item => item?.BeatmapSet != null).ToList();
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var collection = realmAccess.Realm.All<BeatmapCollection>().FirstOrDefault(c => c.Name == room.Name);
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if (collection == null)
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{
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collection = new BeatmapCollection(room.Name, beatmaps.Select(i => i!.MD5Hash).Distinct().ToList());
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realmAccess.Realm.Write(() => realmAccess.Realm.Add(collection));
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notifications?.Post(new SimpleNotification { Text = $"Created new collection: {room.Name}" });
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}
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else
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{
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collection.ToLive(realmAccess).PerformWrite(c =>
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{
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beatmaps = beatmaps.Where(i => !c.BeatmapMD5Hashes.Contains(i!.MD5Hash)).ToList();
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foreach (var item in beatmaps)
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c.BeatmapMD5Hashes.Add(item!.MD5Hash);
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notifications?.Post(new SimpleNotification { Text = $"Updated collection: {room.Name}" });
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});
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}
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loading.Hide();
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Enabled.Value = true;
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}), TaskContinuationOptions.OnlyOnRanToCompletion);
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};
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}
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}
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}
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