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68476eafb9
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
30 lines
792 B
C#
30 lines
792 B
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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using osu.Framework.Graphics;
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namespace osu.Game.Graphics.Processing
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{
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class RatioAdjust : Container
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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public RatioAdjust()
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{
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RelativeSizeAxes = Axes.Both;
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}
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protected override void Update()
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{
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base.Update();
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Vector2 parent = Parent.DrawSize;
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Scale = new Vector2(Math.Min(parent.Y / 768f, parent.X / 1024f));
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Size = new Vector2(1 / Scale.X);
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}
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}
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}
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