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osu-lazer/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs
2022-01-15 21:43:28 +01:00

79 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModFlashlight : ModFlashlight<TaikoHitObject>
{
public override double ScoreMultiplier => 1.12;
public override bool DefaultComboDependency => true;
//private const float default_flashlight_size = 250;
public override float DefaultRadius => 250;
public override Flashlight CreateFlashlight() => new TaikoFlashlight(playfield, ChangeRadius.Value, InitialRadius.Value);
private TaikoPlayfield playfield;
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
playfield = (TaikoPlayfield)drawableRuleset.Playfield;
base.ApplyToDrawableRuleset(drawableRuleset);
}
private class TaikoFlashlight : Flashlight
{
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
private readonly TaikoPlayfield taikoPlayfield;
public TaikoFlashlight(TaikoPlayfield taikoPlayfield, bool isRadiusBasedOnCombo, float initialRadius)
: base(isRadiusBasedOnCombo, initialRadius)
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = getSizeFor(0);
AddLayout(flashlightProperties);
}
private Vector2 getSizeFor(int combo)
{
// Preserve flashlight size through the playfield's aspect adjustment.
// return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
return new Vector2(0, GetRadiusFor(combo) * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
}
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), getSizeFor(e.NewValue), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
protected override void Update()
{
base.Update();
if (!flashlightProperties.IsValid)
{
FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre);
ClearTransforms(targetMember: nameof(FlashlightSize));
FlashlightSize = getSizeFor(Combo.Value);
flashlightProperties.Validate();
}
}
}
}
}