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38 lines
1.7 KiB
C#
38 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using SQLite.Net.Attributes;
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namespace osu.Game.Database
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{
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public class BeatmapDifficulty
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{
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[PrimaryKey, AutoIncrement]
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public int ID { get; set; }
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public float DrainRate { get; set; } = 5;
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public float CircleSize { get; set; } = 5;
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public float OverallDifficulty { get; set; } = 5;
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public float ApproachRate { get; set; } = 5;
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public float SliderMultiplier { get; set; } = 1;
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public float SliderTickRate { get; set; } = 1;
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/// <summary>
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/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
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/// </summary>
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/// <param name="difficulty">The difficulty value to be mapped.</param>
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/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
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/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
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/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
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/// <returns>Value to which the difficulty value maps in the specified range.</returns>
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public static double DifficultyRange(double difficulty, double min, double mid, double max)
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{
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if (difficulty > 5)
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return mid + (max - mid) * (difficulty - 5) / 5;
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if (difficulty < 5)
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return mid - (mid - min) * (5 - difficulty) / 5;
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return mid;
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}
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}
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}
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