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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawables/CaughtFruit.cs
2020-12-09 10:40:42 +09:00

30 lines
986 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Catch.Skinning.Default;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
/// <summary>
/// Represents a <see cref="Fruit"/> caught by the catcher.
/// </summary>
public class CaughtFruit : CaughtObject, IHasFruitState
{
public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
public CaughtFruit()
: base(CatchSkinComponents.Fruit, _ => new FruitPiece())
{
}
public override void CopyStateFrom(IHasCatchObjectState objectState)
{
base.CopyStateFrom(objectState);
var fruitState = (IHasFruitState)objectState;
VisualRepresentation.Value = fruitState.VisualRepresentation.Value;
}
}
}