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osu-lazer/osu.Game/Rulesets/UI/Scrolling/Algorithms/IScrollAlgorithm.cs
2019-11-17 20:49:36 +08:00

55 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
{
public interface IScrollAlgorithm
{
/// <summary>
/// Given a point in time, computes the time at which it enters the time range.
/// </summary>
/// <remarks>
/// E.g. For a constant time range of 5000ms, the time at which t=7000ms enters the time range is 2000ms.
/// </remarks>
/// <param name="time">The point in time.</param>
/// <param name="timeRange">The amount of visible time.</param>
/// <returns>The time at which <paramref name="time"/> enters <paramref name="timeRange"/>.</returns>
double GetDisplayStartTime(double time, double timeRange);
/// <summary>
/// Computes the spatial length within a start and end time.
/// </summary>
/// <param name="startTime">The start time.</param>
/// <param name="endTime">The end time.</param>
/// <param name="timeRange">The amount of visible time.</param>
/// <param name="scrollLength">The absolute spatial length through <paramref name="timeRange"/>.</param>
/// <returns>The absolute spatial length.</returns>
float GetLength(double startTime, double endTime, double timeRange, float scrollLength);
/// <summary>
/// Given the current time, computes the spatial position of a point in time.
/// </summary>
/// <param name="time">The time to compute the spatial position of.</param>
/// <param name="currentTime">The current time.</param>
/// <param name="timeRange">The amount of visible time.</param>
/// <param name="scrollLength">The absolute spatial length through <paramref name="timeRange"/>.</param>
/// <returns>The absolute spatial position.</returns>
float PositionAt(double time, double currentTime, double timeRange, float scrollLength);
/// <summary>
/// Computes the time which brings a point to a provided spatial position given the current time.
/// </summary>
/// <param name="position">The absolute spatial position.</param>
/// <param name="currentTime">The current time.</param>
/// <param name="timeRange">The amount of visible time.</param>
/// <param name="scrollLength">The absolute spatial length through <paramref name="timeRange"/>.</param>
/// <returns>The time at which <see cref="PositionAt(double,double,double,float)"/> == <paramref name="position"/>.</returns>
double TimeAt(float position, double currentTime, double timeRange, float scrollLength);
/// <summary>
/// Resets this <see cref="IScrollAlgorithm"/> to a default state.
/// </summary>
void Reset();
}
}