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osu-lazer/osu.Game/Online/Chat/DrawableLinkCompiler.cs
2019-05-21 13:51:38 +09:00

56 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Online.Chat
{
/// <summary>
/// An invisible drawable that brings multiple <see cref="Drawable"/> pieces together to form a consumable clickable link.
/// </summary>
public class DrawableLinkCompiler : OsuHoverContainer
{
/// <summary>
/// Each word part of a chat link (split for word-wrap support).
/// </summary>
public List<Drawable> Parts;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
public DrawableLinkCompiler(IEnumerable<Drawable> parts)
{
Parts = parts.ToList();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IdleColour = colours.Blue;
}
protected override IEnumerable<Drawable> EffectTargets => Parts;
private class LinkHoverSounds : HoverClickSounds
{
private readonly List<Drawable> parts;
public LinkHoverSounds(HoverSampleSet sampleSet, List<Drawable> parts)
: base(sampleSet)
{
this.parts = parts;
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
}
}
}