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6861d9a302
Mutation should be done only with the methods exposed by `StoryboardCommandGroup`.
131 lines
6.3 KiB
C#
131 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Graphics;
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using osu.Framework.Lists;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Storyboards.Commands
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{
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public class StoryboardCommandGroup
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{
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private readonly SortedList<StoryboardCommand<float>> x = new SortedList<StoryboardCommand<float>>();
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public IReadOnlyList<StoryboardCommand<float>> X => x;
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private readonly SortedList<StoryboardCommand<float>> y = new SortedList<StoryboardCommand<float>>();
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public IReadOnlyList<StoryboardCommand<float>> Y => y;
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private readonly SortedList<StoryboardCommand<float>> scale = new SortedList<StoryboardCommand<float>>();
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public IReadOnlyList<StoryboardCommand<float>> Scale => scale;
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private readonly SortedList<StoryboardCommand<Vector2>> vectorScale = new SortedList<StoryboardCommand<Vector2>>();
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public IReadOnlyList<StoryboardCommand<Vector2>> VectorScale => vectorScale;
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private readonly SortedList<StoryboardCommand<float>> rotation = new SortedList<StoryboardCommand<float>>();
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public IReadOnlyList<StoryboardCommand<float>> Rotation => rotation;
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private readonly SortedList<StoryboardCommand<Color4>> colour = new SortedList<StoryboardCommand<Color4>>();
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public IReadOnlyList<StoryboardCommand<Color4>> Colour => colour;
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private readonly SortedList<StoryboardCommand<float>> alpha = new SortedList<StoryboardCommand<float>>();
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public IReadOnlyList<StoryboardCommand<float>> Alpha => alpha;
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private readonly SortedList<StoryboardCommand<BlendingParameters>> blendingParameters = new SortedList<StoryboardCommand<BlendingParameters>>();
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public IReadOnlyList<StoryboardCommand<BlendingParameters>> BlendingParameters => blendingParameters;
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private readonly SortedList<StoryboardCommand<bool>> flipH = new SortedList<StoryboardCommand<bool>>();
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public IReadOnlyList<StoryboardCommand<bool>> FlipH => flipH;
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private readonly SortedList<StoryboardCommand<bool>> flipV = new SortedList<StoryboardCommand<bool>>();
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public IReadOnlyList<StoryboardCommand<bool>> FlipV => flipV;
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/// <summary>
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/// Returns the earliest start time of the commands added to this group.
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/// </summary>
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[JsonIgnore]
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public double StartTime { get; private set; } = double.MaxValue;
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/// <summary>
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/// Returns the latest end time of the commands added to this group.
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/// </summary>
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[JsonIgnore]
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public double EndTime { get; private set; } = double.MinValue;
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[JsonIgnore]
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public double Duration => EndTime - StartTime;
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[JsonIgnore]
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public bool HasCommands { get; private set; }
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private readonly IReadOnlyList<IStoryboardCommand>[] lists;
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public IEnumerable<IStoryboardCommand> AllCommands => lists.SelectMany(g => g);
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public StoryboardCommandGroup()
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{
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lists = new IReadOnlyList<IStoryboardCommand>[] { X, Y, Scale, VectorScale, Rotation, Colour, Alpha, BlendingParameters, FlipH, FlipV };
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}
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public void AddX(Easing easing, double startTime, double endTime, float startValue, float endValue)
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=> AddCommand(x, new StoryboardXCommand(easing, startTime, endTime, startValue, endValue));
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public void AddY(Easing easing, double startTime, double endTime, float startValue, float endValue)
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=> AddCommand(y, new StoryboardYCommand(easing, startTime, endTime, startValue, endValue));
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public void AddScale(Easing easing, double startTime, double endTime, float startValue, float endValue)
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=> AddCommand(scale, new StoryboardScaleCommand(easing, startTime, endTime, startValue, endValue));
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public void AddVectorScale(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue)
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=> AddCommand(vectorScale, new StoryboardVectorScaleCommand(easing, startTime, endTime, startValue, endValue));
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public void AddRotation(Easing easing, double startTime, double endTime, float startValue, float endValue)
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=> AddCommand(rotation, new StoryboardRotationCommand(easing, startTime, endTime, startValue, endValue));
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public void AddColour(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue)
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=> AddCommand(colour, new StoryboardColourCommand(easing, startTime, endTime, startValue, endValue));
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public void AddAlpha(Easing easing, double startTime, double endTime, float startValue, float endValue)
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=> AddCommand(alpha, new StoryboardAlphaCommand(easing, startTime, endTime, startValue, endValue));
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public void AddBlendingParameters(Easing easing, double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue)
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=> AddCommand(blendingParameters, new StoryboardBlendingParametersCommand(easing, startTime, endTime, startValue, endValue));
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public void AddFlipH(Easing easing, double startTime, double endTime, bool startValue, bool endValue)
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=> AddCommand(flipH, new StoryboardFlipHCommand(easing, startTime, endTime, startValue, endValue));
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public void AddFlipV(Easing easing, double startTime, double endTime, bool startValue, bool endValue)
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=> AddCommand(flipV, new StoryboardFlipVCommand(easing, startTime, endTime, startValue, endValue));
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/// <summary>
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/// Adds the given storyboard <paramref name="command"/> to the target <paramref name="list"/>.
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/// Can be overriden to apply custom effects to the given command before adding it to the list (e.g. looping or time offsets).
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/// </summary>
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/// <typeparam name="T">The value type of the target property affected by this storyboard command.</typeparam>
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protected virtual void AddCommand<T>(ICollection<StoryboardCommand<T>> list, StoryboardCommand<T> command)
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{
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list.Add(command);
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HasCommands = true;
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if (command.StartTime < StartTime)
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StartTime = command.StartTime;
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if (command.EndTime > EndTime)
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EndTime = command.EndTime;
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}
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}
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}
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