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c1649b76d6
I had them shuffled around in the middle of the refactor.
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Storyboards.Drawables;
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namespace osu.Game.Storyboards.Commands
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{
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public abstract class StoryboardCommand<T> : IStoryboardCommand, IComparable<StoryboardCommand<T>>
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{
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public double StartTime { get; }
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public double EndTime { get; }
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public T StartValue { get; }
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public T EndValue { get; }
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public Easing Easing { get; }
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public double Duration => EndTime - StartTime;
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protected StoryboardCommand(Easing easing, double startTime, double endTime, T startValue, T endValue)
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{
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if (endTime < startTime)
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endTime = startTime;
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StartTime = startTime;
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StartValue = startValue;
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EndTime = endTime;
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EndValue = endValue;
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Easing = easing;
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}
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public abstract string PropertyName { get; }
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public abstract void ApplyInitialValue<TDrawable>(TDrawable d)
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where TDrawable : Drawable, IFlippable, IVectorScalable;
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public abstract TransformSequence<TDrawable> ApplyTransforms<TDrawable>(TDrawable d)
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where TDrawable : Drawable, IFlippable, IVectorScalable;
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public int CompareTo(StoryboardCommand<T>? other)
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{
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if (other == null)
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return 1;
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int result = StartTime.CompareTo(other.StartTime);
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if (result != 0)
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return result;
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return EndTime.CompareTo(other.EndTime);
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}
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public override string ToString() => $"{StartTime} -> {EndTime}, {StartValue} -> {EndValue} {Easing}";
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}
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}
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