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e81d3c51ed
Also tidies up radio button action firing so calling Select actually fires the associated action in all cases.
56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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namespace osu.Game.Screens.Edit.Components.RadioButtons
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{
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public class RadioButton
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{
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/// <summary>
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/// Whether this <see cref="RadioButton"/> is selected.
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/// </summary>
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/// <returns></returns>
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public readonly BindableBool Selected;
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/// <summary>
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/// The item related to this button.
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/// </summary>
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public object Item;
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private readonly Action action;
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public RadioButton(object item, Action action)
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{
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Item = item;
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this.action = action;
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Selected = new BindableBool();
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}
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public RadioButton(string item)
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: this(item, null)
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{
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Item = item;
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action = null;
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}
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/// <summary>
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/// Selects this <see cref="RadioButton"/>.
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/// </summary>
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public void Select()
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{
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if (!Selected.Value)
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{
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Selected.Value = true;
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action?.Invoke();
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}
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}
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/// <summary>
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/// Deselects this <see cref="RadioButton"/>.
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/// </summary>
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public void Deselect() => Selected.Value = false;
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}
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}
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