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82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using osu.Framework;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Processing;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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namespace osu.Game
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{
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public class OsuGameBase : BaseGame
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{
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internal OsuConfigManager Config = new OsuConfigManager();
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internal BeatmapDatabase Beatmaps { get; private set; }
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protected override string MainResourceFile => @"osu.Game.Resources.dll";
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public Options Options;
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public APIAccess API;
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protected override Container Content => ratioContainer;
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private RatioAdjust ratioContainer;
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public CursorContainer Cursor;
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public OsuGameBase()
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{
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AddInternal(ratioContainer = new RatioAdjust());
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Children = new Drawable[]
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{
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Options = new Options(),
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Cursor = new OsuCursorContainer()
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};
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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OszArchiveReader.Register();
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Beatmaps = new BeatmapDatabase(Host.Storage);
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//this completely overrides the framework default. will need to change once we make a proper FontStore.
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Fonts = new TextureStore() { ScaleAdjust = 0.01f };
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
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API = new APIAccess()
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{
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Username = Config.Get<string>(OsuConfig.Username),
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Password = Config.Get<string>(OsuConfig.Password),
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Token = Config.Get<string>(OsuConfig.Token)
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};
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}
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protected override void Update()
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{
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base.Update();
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API.Update();
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}
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protected override void Dispose(bool isDisposing)
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{
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//refresh token may have changed.
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Config.Set(OsuConfig.Token, API.Token);
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Config.Save();
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base.Dispose(isDisposing);
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}
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}
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}
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