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osu-lazer/osu.Game/Screens/Play/ReplayPlayer.cs
2020-05-26 17:00:41 +09:00

38 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Screens;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
namespace osu.Game.Screens.Play
{
public class ReplayPlayer : Player
{
private readonly Score score;
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool CheckModsAllowFailure() => false;
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
: base(allowPause, showResults)
{
this.score = score;
}
protected override void PrepareReplay()
{
DrawableRuleset?.SetReplayScore(score);
}
protected override void GotoRanking()
{
this.Push(CreateResults(DrawableRuleset.ReplayScore.ScoreInfo));
}
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
protected override ScoreInfo CreateScore() => score.ScoreInfo;
}
}