mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 04:32:53 +08:00
545 lines
22 KiB
C#
545 lines
22 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Text;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Extensions.TypeExtensions;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Beatmaps.Formats;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Replays;
|
|
using osu.Game.Rulesets.Osu.Scoring;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Scoring.Legacy;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
public partial class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene
|
|
{
|
|
private readonly OsuHitWindows referenceHitWindows;
|
|
|
|
/// <summary>
|
|
/// This is provided as a convenience for testing note lock behaviour against osu!stable.
|
|
/// Setting this field to a non-null path will cause beatmap files and replays used in all test cases
|
|
/// to be exported to disk so that they can be cross-checked against stable.
|
|
/// </summary>
|
|
private readonly string? exportLocation = null;
|
|
|
|
public TestSceneObjectOrderedHitPolicy()
|
|
{
|
|
referenceHitWindows = new OsuHitWindows();
|
|
referenceHitWindows.SetDifficulty(0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestClickSecondCircleBeforeFirstCircleTime()
|
|
{
|
|
const double time_first_circle = 1500;
|
|
const double time_second_circle = 1600;
|
|
Vector2 positionFirstCircle = Vector2.Zero;
|
|
Vector2 positionSecondCircle = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = time_first_circle,
|
|
Position = positionFirstCircle
|
|
},
|
|
new HitCircle
|
|
{
|
|
StartTime = time_second_circle,
|
|
Position = positionSecondCircle
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
|
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
|
// note lock prevented the object from being hit, so the judgement offset should be very late.
|
|
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestClickSecondCircleAtFirstCircleTime()
|
|
{
|
|
const double time_first_circle = 1500;
|
|
const double time_second_circle = 1600;
|
|
Vector2 positionFirstCircle = Vector2.Zero;
|
|
Vector2 positionSecondCircle = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = time_first_circle,
|
|
Position = positionFirstCircle
|
|
},
|
|
new HitCircle
|
|
{
|
|
StartTime = time_second_circle,
|
|
Position = positionSecondCircle
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
|
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
|
// note lock prevented the object from being hit, so the judgement offset should be very late.
|
|
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestClickSecondCircleAfterFirstCircleTime()
|
|
{
|
|
const double time_first_circle = 1500;
|
|
const double time_second_circle = 1600;
|
|
Vector2 positionFirstCircle = Vector2.Zero;
|
|
Vector2 positionSecondCircle = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = time_first_circle,
|
|
Position = positionFirstCircle
|
|
},
|
|
new HitCircle
|
|
{
|
|
StartTime = time_second_circle,
|
|
Position = positionSecondCircle
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
|
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
|
// note lock prevented the object from being hit, so the judgement offset should be very late.
|
|
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
|
|
{
|
|
const double time_first_circle = 1500;
|
|
const double time_second_circle = 1600;
|
|
Vector2 positionFirstCircle = Vector2.Zero;
|
|
Vector2 positionSecondCircle = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = time_first_circle,
|
|
Position = positionFirstCircle
|
|
},
|
|
new HitCircle
|
|
{
|
|
StartTime = time_second_circle,
|
|
Position = positionSecondCircle
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_first_circle - 190, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
|
new OsuReplayFrame { Time = time_first_circle - 90, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Meh);
|
|
addJudgementAssert(hitObjects[1], HitResult.Meh);
|
|
addJudgementOffsetAssert(hitObjects[0], -190); // time_first_circle - 190
|
|
addJudgementOffsetAssert(hitObjects[0], -90); // time_second_circle - first_circle_time - 90
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS been judged.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestClickSecondCircleAfterFirstCircleTimeWithFirstCircleJudged()
|
|
{
|
|
const double time_first_circle = 1500;
|
|
const double time_second_circle = 1600;
|
|
Vector2 positionFirstCircle = Vector2.Zero;
|
|
Vector2 positionSecondCircle = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = time_first_circle,
|
|
Position = positionFirstCircle
|
|
},
|
|
new HitCircle
|
|
{
|
|
StartTime = time_second_circle,
|
|
Position = positionSecondCircle
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_first_circle - 190, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
|
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Meh);
|
|
addJudgementAssert(hitObjects[1], HitResult.Ok);
|
|
addJudgementOffsetAssert(hitObjects[0], -190); // time_first_circle - 190
|
|
addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestMissSliderHeadAndHitAllSliderTicks()
|
|
{
|
|
const double time_slider = 1500;
|
|
const double time_circle = 1510;
|
|
Vector2 positionCircle = Vector2.Zero;
|
|
Vector2 positionSlider = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = time_circle,
|
|
Position = positionCircle
|
|
},
|
|
new Slider
|
|
{
|
|
StartTime = time_slider,
|
|
Position = positionSlider,
|
|
Path = new SliderPath(PathType.Linear, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(50, 0),
|
|
})
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
|
new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
|
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
|
|
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking hitting future slider ticks before a circle.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitSliderTicksBeforeCircle()
|
|
{
|
|
const double time_slider = 1500;
|
|
const double time_circle = 1510;
|
|
Vector2 positionCircle = Vector2.Zero;
|
|
Vector2 positionSlider = new Vector2(30);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = time_circle,
|
|
Position = positionCircle
|
|
},
|
|
new Slider
|
|
{
|
|
StartTime = time_slider,
|
|
Position = positionSlider,
|
|
Path = new SliderPath(PathType.Linear, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(50, 0),
|
|
})
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
|
new OsuReplayFrame { Time = time_circle + referenceHitWindows.WindowFor(HitResult.Meh) - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_circle + referenceHitWindows.WindowFor(HitResult.Meh) - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Ok);
|
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
|
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
|
|
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests clicking a future circle before a spinner.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestHitCircleBeforeSpinner()
|
|
{
|
|
const double time_spinner = 1500;
|
|
const double time_circle = 1600;
|
|
Vector2 positionCircle = Vector2.Zero;
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new TestSpinner
|
|
{
|
|
StartTime = time_spinner,
|
|
Position = new Vector2(256, 192),
|
|
EndTime = time_spinner + 1000,
|
|
},
|
|
new HitCircle
|
|
{
|
|
StartTime = time_circle,
|
|
Position = positionCircle
|
|
},
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_spinner - 90, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
|
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
|
addJudgementAssert(hitObjects[1], HitResult.Meh);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHitSliderHeadBeforeHitCircle()
|
|
{
|
|
const double time_circle = 1000;
|
|
const double time_slider = 1200;
|
|
Vector2 positionCircle = Vector2.Zero;
|
|
Vector2 positionSlider = new Vector2(80);
|
|
|
|
var hitObjects = new List<OsuHitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = time_circle,
|
|
Position = positionCircle
|
|
},
|
|
new Slider
|
|
{
|
|
StartTime = time_slider,
|
|
Position = positionSlider,
|
|
Path = new SliderPath(PathType.Linear, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(25, 0),
|
|
})
|
|
}
|
|
};
|
|
|
|
performTest(hitObjects, new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
|
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
|
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
|
});
|
|
|
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
|
}
|
|
|
|
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
|
{
|
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
|
() => judgementResults.Single(r => r.HitObject == hitObject).Type, () => Is.EqualTo(result));
|
|
}
|
|
|
|
private void addJudgementAssert(string name, Func<OsuHitObject?> hitObject, HitResult result)
|
|
{
|
|
AddAssert($"{name} judgement is {result}",
|
|
() => judgementResults.Single(r => r.HitObject == hitObject()).Type, () => Is.EqualTo(result));
|
|
}
|
|
|
|
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
|
|
{
|
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
|
() => judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, () => Is.EqualTo(offset).Within(100));
|
|
}
|
|
|
|
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
|
private List<JudgementResult> judgementResults = null!;
|
|
|
|
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames, [CallerMemberName] string testCaseName = "")
|
|
{
|
|
IBeatmap playableBeatmap = null!;
|
|
Score score = null!;
|
|
|
|
AddStep("create beatmap", () =>
|
|
{
|
|
var cpi = new ControlPointInfo();
|
|
cpi.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
|
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
|
{
|
|
Metadata =
|
|
{
|
|
Title = testCaseName
|
|
},
|
|
HitObjects = hitObjects,
|
|
Difficulty = new BeatmapDifficulty
|
|
{
|
|
OverallDifficulty = 0,
|
|
SliderTickRate = 3
|
|
},
|
|
BeatmapInfo =
|
|
{
|
|
Ruleset = new OsuRuleset().RulesetInfo,
|
|
BeatmapVersion = LegacyBeatmapEncoder.FIRST_LAZER_VERSION // for correct offset treatment by score encoder
|
|
},
|
|
ControlPointInfo = cpi
|
|
});
|
|
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
|
|
});
|
|
|
|
AddStep("create score", () =>
|
|
{
|
|
score = new Score
|
|
{
|
|
Replay = new Replay
|
|
{
|
|
Frames = new List<ReplayFrame>
|
|
{
|
|
// required for correct playback in stable
|
|
new OsuReplayFrame(0, new Vector2(256, -500)),
|
|
new OsuReplayFrame(0, new Vector2(256, -500))
|
|
}.Concat(frames).ToList()
|
|
},
|
|
ScoreInfo =
|
|
{
|
|
Ruleset = new OsuRuleset().RulesetInfo,
|
|
BeatmapInfo = playableBeatmap.BeatmapInfo
|
|
}
|
|
};
|
|
});
|
|
|
|
if (exportLocation != null)
|
|
{
|
|
AddStep("export beatmap", () =>
|
|
{
|
|
var beatmapEncoder = new LegacyBeatmapEncoder(playableBeatmap, null);
|
|
|
|
using (var stream = File.Open(Path.Combine(exportLocation, $"{testCaseName}.osu"), FileMode.Create))
|
|
{
|
|
var memoryStream = new MemoryStream();
|
|
using (var writer = new StreamWriter(memoryStream, Encoding.UTF8, leaveOpen: true))
|
|
beatmapEncoder.Encode(writer);
|
|
|
|
memoryStream.Seek(0, SeekOrigin.Begin);
|
|
memoryStream.CopyTo(stream);
|
|
memoryStream.Seek(0, SeekOrigin.Begin);
|
|
playableBeatmap.BeatmapInfo.MD5Hash = memoryStream.ComputeMD5Hash();
|
|
}
|
|
});
|
|
|
|
AddStep("export score", () =>
|
|
{
|
|
using var stream = File.Open(Path.Combine(exportLocation, $"{testCaseName}.osr"), FileMode.Create);
|
|
var encoder = new LegacyScoreEncoder(score, playableBeatmap);
|
|
encoder.Encode(stream);
|
|
});
|
|
}
|
|
|
|
AddStep("load player", () =>
|
|
{
|
|
SelectedMods.Value = new[] { new OsuModClassic() };
|
|
|
|
var p = new ScoreAccessibleReplayPlayer(score);
|
|
|
|
p.OnLoadComplete += _ =>
|
|
{
|
|
p.ScoreProcessor.NewJudgement += result =>
|
|
{
|
|
if (currentPlayer == p) judgementResults.Add(result);
|
|
};
|
|
};
|
|
|
|
LoadScreen(currentPlayer = p);
|
|
judgementResults = new List<JudgementResult>();
|
|
});
|
|
|
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
|
}
|
|
|
|
private class TestSpinner : Spinner
|
|
{
|
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
|
{
|
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
SpinsRequired = 1;
|
|
}
|
|
}
|
|
|
|
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
|
{
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
|
|
protected override bool PauseOnFocusLost => false;
|
|
|
|
public ScoreAccessibleReplayPlayer(Score score)
|
|
: base(score, new PlayerConfiguration
|
|
{
|
|
AllowPause = false,
|
|
ShowResults = false,
|
|
})
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|