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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class ArgonScoreCounter : GameplayScoreCounter, ISerialisableDrawable
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{
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protected override double RollingDuration => 500;
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protected override Easing RollingEasing => Easing.OutQuint;
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[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
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{
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Precision = 0.01f,
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MinValue = 0,
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MaxValue = 1,
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};
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public bool UsesFixedAnchor { get; set; }
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protected override LocalisableString FormatCount(long count) => count.ToLocalisableString();
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protected override IHasText CreateText() => new ArgonScoreTextComponent(Anchor.TopRight)
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{
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RequiredDisplayDigits = { BindTarget = RequiredDisplayDigits },
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WireframeOpacity = { BindTarget = WireframeOpacity },
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};
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private partial class ArgonScoreTextComponent : ArgonCounterTextComponent
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{
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public ArgonScoreTextComponent(Anchor anchor, LocalisableString? label = null)
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: base(anchor, label)
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{
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}
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}
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}
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}
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