mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 06:52:56 +08:00
efe6bb25b1
Co-authored-by: Dean Herbert <pe@ppy.sh>
143 lines
4.3 KiB
C#
143 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Diagnostics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Mania.Configuration;
|
|
using osu.Game.Rulesets.Mania.Skinning.Default;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Skinning;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|
{
|
|
/// <summary>
|
|
/// Visualises a <see cref="Note"/> hit object.
|
|
/// </summary>
|
|
public partial class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
|
{
|
|
[Resolved]
|
|
private OsuColour colours { get; set; }
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private IBeatmap beatmap { get; set; }
|
|
|
|
private readonly Bindable<bool> configTimingBasedNoteColouring = new Bindable<bool>();
|
|
|
|
protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
|
|
|
|
private Drawable headPiece;
|
|
|
|
private HitResult hitResult;
|
|
|
|
public DrawableNote()
|
|
: this(null)
|
|
{
|
|
}
|
|
|
|
public DrawableNote(Note hitObject)
|
|
: base(hitObject)
|
|
{
|
|
AutoSizeAxes = Axes.Y;
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(ManiaRulesetConfigManager rulesetConfig)
|
|
{
|
|
rulesetConfig?.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
|
|
|
|
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponentLookup(Component), _ => new DefaultNotePiece())
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y
|
|
});
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
configTimingBasedNoteColouring.BindValueChanged(_ => updateSnapColour());
|
|
StartTimeBindable.BindValueChanged(_ => updateSnapColour(), true);
|
|
}
|
|
|
|
protected override void OnApply()
|
|
{
|
|
base.OnApply();
|
|
updateSnapColour();
|
|
}
|
|
|
|
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
|
{
|
|
base.OnDirectionChanged(e);
|
|
|
|
headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
|
}
|
|
|
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
Debug.Assert(HitObject.HitWindows != null);
|
|
|
|
if (!userTriggered)
|
|
{
|
|
if (!HitObject.HitWindows.CanBeHit(timeOffset))
|
|
ApplyMinResult();
|
|
|
|
return;
|
|
}
|
|
|
|
hitResult = HitObject.HitWindows.ResultFor(timeOffset);
|
|
|
|
if (hitResult == HitResult.None)
|
|
return;
|
|
|
|
hitResult = GetCappedResult(hitResult);
|
|
|
|
ApplyResult(static (r, hitObject) =>
|
|
{
|
|
var note = (DrawableNote)hitObject;
|
|
r.Type = note.hitResult;
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Some objects in mania may want to limit the max result.
|
|
/// </summary>
|
|
protected virtual HitResult GetCappedResult(HitResult result) => result;
|
|
|
|
public virtual bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
|
|
{
|
|
if (e.Action != Action.Value)
|
|
return false;
|
|
|
|
if (CheckHittable?.Invoke(this, Time.Current) == false)
|
|
return false;
|
|
|
|
return UpdateResult(true);
|
|
}
|
|
|
|
public virtual void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
|
|
{
|
|
}
|
|
|
|
private void updateSnapColour()
|
|
{
|
|
if (beatmap == null || HitObject == null) return;
|
|
|
|
int snapDivisor = beatmap.ControlPointInfo.GetClosestBeatDivisor(HitObject.StartTime);
|
|
|
|
Colour = configTimingBasedNoteColouring.Value ? BindableBeatDivisor.GetColourFor(snapDivisor, colours) : Color4.White;
|
|
}
|
|
}
|
|
}
|