1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs
2020-10-02 14:50:03 +09:00

35 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// A hitcircle which is at the end of a slider path (either repeat or final tail).
/// </summary>
public abstract class SliderEndCircle : HitCircle
{
public int RepeatIndex { get; set; }
public double SpanDuration { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
if (RepeatIndex > 0)
{
// Repeat points after the first span should appear behind the still-visible one.
TimeFadeIn = 0;
// The next end circle should appear exactly after the previous circle (on the same end) is hit.
TimePreempt = SpanDuration * 2;
}
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}