mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 06:47:28 +08:00
299 lines
11 KiB
C#
299 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Lists;
|
|
|
|
namespace osu.Game.Beatmaps.ControlPoints
|
|
{
|
|
[Serializable]
|
|
public class ControlPointInfo
|
|
{
|
|
/// <summary>
|
|
/// All control points grouped by time.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IBindableList<ControlPointGroup> Groups => groups;
|
|
|
|
private readonly BindableList<ControlPointGroup> groups = new BindableList<ControlPointGroup>();
|
|
|
|
/// <summary>
|
|
/// All timing points.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IReadOnlyList<TimingControlPoint> TimingPoints => timingPoints;
|
|
|
|
private readonly SortedList<TimingControlPoint> timingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
|
|
|
|
/// <summary>
|
|
/// All difficulty points.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IReadOnlyList<DifficultyControlPoint> DifficultyPoints => difficultyPoints;
|
|
|
|
private readonly SortedList<DifficultyControlPoint> difficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
|
|
|
|
/// <summary>
|
|
/// All sound points.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IReadOnlyList<SampleControlPoint> SamplePoints => samplePoints;
|
|
|
|
private readonly SortedList<SampleControlPoint> samplePoints = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
|
|
|
|
/// <summary>
|
|
/// All effect points.
|
|
/// </summary>
|
|
[JsonProperty]
|
|
public IReadOnlyList<EffectControlPoint> EffectPoints => effectPoints;
|
|
|
|
private readonly SortedList<EffectControlPoint> effectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
|
|
|
|
/// <summary>
|
|
/// All control points, of all types.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public IEnumerable<ControlPoint> AllControlPoints => Groups.SelectMany(g => g.ControlPoints).ToArray();
|
|
|
|
/// <summary>
|
|
/// Finds the difficulty control point that is active at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the difficulty control point at.</param>
|
|
/// <returns>The difficulty control point.</returns>
|
|
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearchWithFallback(DifficultyPoints, time);
|
|
|
|
/// <summary>
|
|
/// Finds the effect control point that is active at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the effect control point at.</param>
|
|
/// <returns>The effect control point.</returns>
|
|
public EffectControlPoint EffectPointAt(double time) => binarySearchWithFallback(EffectPoints, time);
|
|
|
|
/// <summary>
|
|
/// Finds the sound control point that is active at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the sound control point at.</param>
|
|
/// <returns>The sound control point.</returns>
|
|
public SampleControlPoint SamplePointAt(double time) => binarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : null);
|
|
|
|
/// <summary>
|
|
/// Finds the timing control point that is active at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the timing control point at.</param>
|
|
/// <returns>The timing control point.</returns>
|
|
public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null);
|
|
|
|
/// <summary>
|
|
/// Finds the maximum BPM represented by any timing control point.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public double BPMMaximum =>
|
|
60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
|
|
|
/// <summary>
|
|
/// Finds the minimum BPM represented by any timing control point.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public double BPMMinimum =>
|
|
60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
|
|
|
/// <summary>
|
|
/// Finds the mode BPM (most common BPM) represented by the control points.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public double BPMMode =>
|
|
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
|
|
|
/// <summary>
|
|
/// Remove all <see cref="ControlPointGroup"/>s and return to a pristine state.
|
|
/// </summary>
|
|
public void Clear()
|
|
{
|
|
groups.Clear();
|
|
timingPoints.Clear();
|
|
difficultyPoints.Clear();
|
|
samplePoints.Clear();
|
|
effectPoints.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a new <see cref="ControlPoint"/>. Note that the provided control point may not be added if the correct state is already present at the provided time.
|
|
/// </summary>
|
|
/// <param name="time">The time at which the control point should be added.</param>
|
|
/// <param name="controlPoint">The control point to add.</param>
|
|
/// <returns>Whether the control point was added.</returns>
|
|
public bool Add(double time, ControlPoint controlPoint)
|
|
{
|
|
if (checkAlreadyExisting(time, controlPoint))
|
|
return false;
|
|
|
|
GroupAt(time, true).Add(controlPoint);
|
|
return true;
|
|
}
|
|
|
|
public ControlPointGroup GroupAt(double time, bool addIfNotExisting = false)
|
|
{
|
|
var newGroup = new ControlPointGroup(time);
|
|
|
|
int i = groups.BinarySearch(newGroup);
|
|
|
|
if (i >= 0)
|
|
return groups[i];
|
|
|
|
if (addIfNotExisting)
|
|
{
|
|
newGroup.ItemAdded += groupItemAdded;
|
|
newGroup.ItemRemoved += groupItemRemoved;
|
|
|
|
groups.Insert(~i, newGroup);
|
|
return newGroup;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public void RemoveGroup(ControlPointGroup group)
|
|
{
|
|
group.ItemAdded -= groupItemAdded;
|
|
group.ItemRemoved -= groupItemRemoved;
|
|
|
|
groups.Remove(group);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
|
/// Includes logic for returning a specific point when no matching point is found.
|
|
/// </summary>
|
|
/// <param name="list">The list to search.</param>
|
|
/// <param name="time">The time to find the control point at.</param>
|
|
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
|
|
/// <returns>The active control point at <paramref name="time"/>, or a fallback <see cref="ControlPoint"/> if none found.</returns>
|
|
private T binarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T prePoint = null)
|
|
where T : ControlPoint, new()
|
|
{
|
|
return binarySearch(list, time) ?? prePoint ?? new T();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
|
/// </summary>
|
|
/// <param name="list">The list to search.</param>
|
|
/// <param name="time">The time to find the control point at.</param>
|
|
/// <returns>The active control point at <paramref name="time"/>.</returns>
|
|
private T binarySearch<T>(IReadOnlyList<T> list, double time)
|
|
where T : ControlPoint
|
|
{
|
|
if (list == null)
|
|
throw new ArgumentNullException(nameof(list));
|
|
|
|
if (list.Count == 0)
|
|
return null;
|
|
|
|
if (time < list[0].Time)
|
|
return null;
|
|
|
|
if (time >= list[^1].Time)
|
|
return list[^1];
|
|
|
|
int l = 0;
|
|
int r = list.Count - 2;
|
|
|
|
while (l <= r)
|
|
{
|
|
int pivot = l + ((r - l) >> 1);
|
|
|
|
if (list[pivot].Time < time)
|
|
l = pivot + 1;
|
|
else if (list[pivot].Time > time)
|
|
r = pivot - 1;
|
|
else
|
|
return list[pivot];
|
|
}
|
|
|
|
// l will be the first control point with Time > time, but we want the one before it
|
|
return list[l - 1];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check whether <paramref name="newPoint"/> should be added.
|
|
/// </summary>
|
|
/// <param name="time">The time to find the timing control point at.</param>
|
|
/// <param name="newPoint">A point to be added.</param>
|
|
/// <returns>Whether the new point should be added.</returns>
|
|
private bool checkAlreadyExisting(double time, ControlPoint newPoint)
|
|
{
|
|
ControlPoint existing = null;
|
|
|
|
switch (newPoint)
|
|
{
|
|
case TimingControlPoint _:
|
|
// Timing points are a special case and need to be added regardless of fallback availability.
|
|
existing = binarySearch(TimingPoints, time);
|
|
break;
|
|
|
|
case EffectControlPoint _:
|
|
existing = EffectPointAt(time);
|
|
break;
|
|
|
|
case SampleControlPoint _:
|
|
existing = binarySearch(SamplePoints, time);
|
|
break;
|
|
|
|
case DifficultyControlPoint _:
|
|
existing = DifficultyPointAt(time);
|
|
break;
|
|
}
|
|
|
|
return newPoint?.IsRedundant(existing) == true;
|
|
}
|
|
|
|
private void groupItemAdded(ControlPoint controlPoint)
|
|
{
|
|
switch (controlPoint)
|
|
{
|
|
case TimingControlPoint typed:
|
|
timingPoints.Add(typed);
|
|
break;
|
|
|
|
case EffectControlPoint typed:
|
|
effectPoints.Add(typed);
|
|
break;
|
|
|
|
case SampleControlPoint typed:
|
|
samplePoints.Add(typed);
|
|
break;
|
|
|
|
case DifficultyControlPoint typed:
|
|
difficultyPoints.Add(typed);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void groupItemRemoved(ControlPoint controlPoint)
|
|
{
|
|
switch (controlPoint)
|
|
{
|
|
case TimingControlPoint typed:
|
|
timingPoints.Remove(typed);
|
|
break;
|
|
|
|
case EffectControlPoint typed:
|
|
effectPoints.Remove(typed);
|
|
break;
|
|
|
|
case SampleControlPoint typed:
|
|
samplePoints.Remove(typed);
|
|
break;
|
|
|
|
case DifficultyControlPoint typed:
|
|
difficultyPoints.Remove(typed);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|