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mirror of https://github.com/ppy/osu.git synced 2024-09-23 11:27:38 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs
Bartłomiej Dach 9be2d9d62e
Fix hotkey presses generating unnecessary undo history
The buttons don't check whether the operation they correspond to is
possible to perform in the current state of the selection box, so not
checking `Can{Reverse,Rotate}` causes superfluous undo states to be
added without any real changes if an attempt is made to reverse or
rotate a selection that cannot be reversed or rotated.
2023-06-27 22:25:04 +02:00

400 lines
12 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
[Cached]
public partial class SelectionBox : CompositeDrawable
{
public const float BORDER_RADIUS = 3;
private const float button_padding = 5;
public Func<float, bool>? OnRotation;
public Func<Vector2, Anchor, bool>? OnScale;
public Func<Direction, bool, bool>? OnFlip;
public Func<bool>? OnReverse;
public Action? OperationStarted;
public Action? OperationEnded;
private SelectionBoxButton? reverseButton;
private SelectionBoxButton? rotateClockwiseButton;
private SelectionBoxButton? rotateCounterClockwiseButton;
private bool canReverse;
/// <summary>
/// Whether pattern reversing support should be enabled.
/// </summary>
public bool CanReverse
{
get => canReverse;
set
{
if (canReverse == value) return;
canReverse = value;
recreate();
}
}
private bool canRotate;
/// <summary>
/// Whether rotation support should be enabled.
/// </summary>
public bool CanRotate
{
get => canRotate;
set
{
if (canRotate == value) return;
canRotate = value;
recreate();
}
}
private bool canScaleX;
/// <summary>
/// Whether horizontal scaling support should be enabled.
/// </summary>
public bool CanScaleX
{
get => canScaleX;
set
{
if (canScaleX == value) return;
canScaleX = value;
recreate();
}
}
private bool canScaleY;
/// <summary>
/// Whether vertical scaling support should be enabled.
/// </summary>
public bool CanScaleY
{
get => canScaleY;
set
{
if (canScaleY == value) return;
canScaleY = value;
recreate();
}
}
private bool canFlipX;
/// <summary>
/// Whether horizontal flipping support should be enabled.
/// </summary>
public bool CanFlipX
{
get => canFlipX;
set
{
if (canFlipX == value) return;
canFlipX = value;
recreate();
}
}
private bool canFlipY;
/// <summary>
/// Whether vertical flipping support should be enabled.
/// </summary>
public bool CanFlipY
{
get => canFlipY;
set
{
if (canFlipY == value) return;
canFlipY = value;
recreate();
}
}
private string text = string.Empty;
public string Text
{
get => text;
set
{
if (value == text)
return;
text = value;
if (selectionDetailsText != null)
selectionDetailsText.Text = value;
}
}
private SelectionBoxDragHandleContainer dragHandles = null!;
private FillFlowContainer buttons = null!;
private OsuSpriteText? selectionDetailsText;
[Resolved]
private OsuColour colours { get; set; } = null!;
[BackgroundDependencyLoader]
private void load() => recreate();
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat || !e.ControlPressed)
return false;
switch (e.Key)
{
case Key.G:
return CanReverse && reverseButton?.TriggerClick() == true;
case Key.Comma:
return CanRotate && rotateCounterClockwiseButton?.TriggerClick() == true;
case Key.Period:
return CanRotate && rotateClockwiseButton?.TriggerClick() == true;
}
return base.OnKeyDown(e);
}
protected override void Update()
{
base.Update();
ensureButtonsOnScreen();
}
private void recreate()
{
if (LoadState < LoadState.Loading)
return;
InternalChildren = new Drawable[]
{
new Container
{
Name = "info text",
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
},
selectionDetailsText = new OsuSpriteText
{
Padding = new MarginPadding(2),
Colour = colours.Gray0,
Font = OsuFont.Default.With(size: 11),
Text = text,
}
}
},
new Container
{
Masking = true,
BorderThickness = BORDER_RADIUS,
BorderColour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
},
}
},
dragHandles = new SelectionBoxDragHandleContainer
{
RelativeSizeAxes = Axes.Both,
// ensures that the centres of all drag handles line up with the middle of the selection box border.
Padding = new MarginPadding(BORDER_RADIUS / 2)
},
buttons = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
Height = 30,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding(button_padding),
}
};
if (CanScaleX) addXScaleComponents();
if (CanScaleX && CanScaleY) addFullScaleComponents();
if (CanScaleY) addYScaleComponents();
if (CanFlipX) addXFlipComponents();
if (CanFlipY) addYFlipComponents();
if (CanRotate) addRotationComponents();
if (CanReverse) reverseButton = addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke());
}
private void addRotationComponents()
{
rotateCounterClockwiseButton = addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise (Ctrl-<)", () => OnRotation?.Invoke(-90));
rotateClockwiseButton = addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise (Ctrl->)", () => OnRotation?.Invoke(90));
addRotateHandle(Anchor.TopLeft);
addRotateHandle(Anchor.TopRight);
addRotateHandle(Anchor.BottomLeft);
addRotateHandle(Anchor.BottomRight);
}
private void addYScaleComponents()
{
addScaleHandle(Anchor.TopCentre);
addScaleHandle(Anchor.BottomCentre);
}
private void addFullScaleComponents()
{
addScaleHandle(Anchor.TopLeft);
addScaleHandle(Anchor.TopRight);
addScaleHandle(Anchor.BottomLeft);
addScaleHandle(Anchor.BottomRight);
}
private void addXScaleComponents()
{
addScaleHandle(Anchor.CentreLeft);
addScaleHandle(Anchor.CentreRight);
}
private void addXFlipComponents()
{
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally", () => OnFlip?.Invoke(Direction.Horizontal, false));
}
private void addYFlipComponents()
{
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically", () => OnFlip?.Invoke(Direction.Vertical, false));
}
private SelectionBoxButton addButton(IconUsage icon, string tooltip, Action action)
{
var button = new SelectionBoxButton(icon, tooltip)
{
Action = action
};
button.OperationStarted += operationStarted;
button.OperationEnded += operationEnded;
buttons.Add(button);
return button;
}
private void addScaleHandle(Anchor anchor)
{
var handle = new SelectionBoxScaleHandle
{
Anchor = anchor,
HandleScale = (delta, a) => OnScale?.Invoke(delta, a)
};
handle.OperationStarted += operationStarted;
handle.OperationEnded += operationEnded;
dragHandles.AddScaleHandle(handle);
}
private void addRotateHandle(Anchor anchor)
{
var handle = new SelectionBoxRotationHandle
{
Anchor = anchor,
HandleRotate = angle => OnRotation?.Invoke(angle)
};
handle.OperationStarted += operationStarted;
handle.OperationEnded += operationEnded;
dragHandles.AddRotationHandle(handle);
}
private int activeOperations;
private float convertDragEventToAngleOfRotation(DragEvent e)
{
// Adjust coordinate system to the center of SelectionBox
float startAngle = MathF.Atan2(e.LastMousePosition.Y - DrawHeight / 2, e.LastMousePosition.X - DrawWidth / 2);
float endAngle = MathF.Atan2(e.MousePosition.Y - DrawHeight / 2, e.MousePosition.X - DrawWidth / 2);
return (endAngle - startAngle) * 180 / MathF.PI;
}
private void operationEnded()
{
if (--activeOperations == 0)
OperationEnded?.Invoke();
}
private void operationStarted()
{
if (activeOperations++ == 0)
OperationStarted?.Invoke();
}
private void ensureButtonsOnScreen()
{
buttons.Position = Vector2.Zero;
var thisQuad = ScreenSpaceDrawQuad;
// Shrink the parent quad to give a bit of padding so the buttons don't stick *right* on the border.
// AABBFloat assumes no rotation. one would hope the whole editor is not being rotated.
var parentQuad = Parent.ScreenSpaceDrawQuad.AABBFloat.Shrink(ToLocalSpace(thisQuad.TopLeft + new Vector2(button_padding * 2)));
float topExcess = thisQuad.TopLeft.Y - parentQuad.TopLeft.Y;
float bottomExcess = parentQuad.BottomLeft.Y - thisQuad.BottomLeft.Y;
float leftExcess = thisQuad.TopLeft.X - parentQuad.TopLeft.X;
float rightExcess = parentQuad.TopRight.X - thisQuad.TopRight.X;
if (topExcess + bottomExcess < buttons.Height + button_padding)
{
buttons.Anchor = Anchor.BottomCentre;
buttons.Origin = Anchor.BottomCentre;
}
else if (topExcess > bottomExcess)
{
buttons.Anchor = Anchor.TopCentre;
buttons.Origin = Anchor.BottomCentre;
}
else
{
buttons.Anchor = Anchor.BottomCentre;
buttons.Origin = Anchor.TopCentre;
}
buttons.X += ToLocalSpace(thisQuad.TopLeft - new Vector2(Math.Min(0, leftExcess)) + new Vector2(Math.Min(0, rightExcess))).X;
}
}
}