mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 20:13:02 +08:00
e2ebcf7a26
Confused why I added this in the first place..
201 lines
6.6 KiB
C#
201 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Localisation;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Database;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Localisation;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Skinning.Editor;
|
|
|
|
namespace osu.Game.Overlays.Settings.Sections
|
|
{
|
|
public class SkinSection : SettingsSection
|
|
{
|
|
private SkinSettingsDropdown skinDropdown;
|
|
|
|
public override LocalisableString Header => SkinSettingsStrings.SkinSectionHeader;
|
|
|
|
public override Drawable CreateIcon() => new SpriteIcon
|
|
{
|
|
Icon = FontAwesome.Solid.PaintBrush
|
|
};
|
|
|
|
private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
|
|
private readonly Bindable<int> configBindable = new Bindable<int>();
|
|
|
|
private static readonly SkinInfo random_skin_info = new SkinInfo
|
|
{
|
|
ID = SkinInfo.RANDOM_SKIN,
|
|
Name = "<Random Skin>",
|
|
};
|
|
|
|
private List<SkinInfo> skinItems;
|
|
|
|
private int firstNonDefaultSkinIndex
|
|
{
|
|
get
|
|
{
|
|
int index = skinItems.FindIndex(s => s.ID > 0);
|
|
if (index < 0)
|
|
index = skinItems.Count;
|
|
|
|
return index;
|
|
}
|
|
}
|
|
|
|
[Resolved]
|
|
private SkinManager skins { get; set; }
|
|
|
|
[BackgroundDependencyLoader(permitNulls: true)]
|
|
private void load(OsuConfigManager config, [CanBeNull] SkinEditorOverlay skinEditor)
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
skinDropdown = new SkinSettingsDropdown
|
|
{
|
|
LabelText = SkinSettingsStrings.CurrentSkin
|
|
},
|
|
new SettingsButton
|
|
{
|
|
Text = SkinSettingsStrings.SkinLayoutEditor,
|
|
Action = () => skinEditor?.Toggle(),
|
|
},
|
|
new ExportSkinButton(),
|
|
};
|
|
|
|
skins.ItemUpdated += itemUpdated;
|
|
skins.ItemRemoved += itemRemoved;
|
|
|
|
config.BindWith(OsuSetting.Skin, configBindable);
|
|
|
|
skinDropdown.Current = dropdownBindable;
|
|
updateItems();
|
|
|
|
// Todo: This should not be necessary when OsuConfigManager is databased
|
|
if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
|
|
configBindable.Value = 0;
|
|
|
|
configBindable.BindValueChanged(id => Scheduler.AddOnce(updateSelectedSkinFromConfig), true);
|
|
dropdownBindable.BindValueChanged(skin =>
|
|
{
|
|
if (skin.NewValue == random_skin_info)
|
|
{
|
|
skins.SelectRandomSkin();
|
|
return;
|
|
}
|
|
|
|
configBindable.Value = skin.NewValue.ID;
|
|
});
|
|
}
|
|
|
|
private void updateSelectedSkinFromConfig()
|
|
{
|
|
int id = configBindable.Value;
|
|
|
|
var skin = skinDropdown.Items.FirstOrDefault(s => s.ID == id);
|
|
|
|
if (skin == null)
|
|
{
|
|
// there may be a thread race condition where an item is selected that hasn't yet been added to the dropdown.
|
|
// to avoid adding complexity, let's just ensure the item is added so we can perform the selection.
|
|
skin = skins.Query(s => s.ID == id);
|
|
addItem(skin);
|
|
}
|
|
|
|
dropdownBindable.Value = skin;
|
|
}
|
|
|
|
private void updateItems()
|
|
{
|
|
skinItems = skins.GetAllUsableSkins();
|
|
skinItems.Insert(firstNonDefaultSkinIndex, random_skin_info);
|
|
sortUserSkins(skinItems);
|
|
skinDropdown.Items = skinItems;
|
|
}
|
|
|
|
private void itemUpdated(SkinInfo item) => Schedule(() => addItem(item));
|
|
|
|
private void addItem(SkinInfo item)
|
|
{
|
|
List<SkinInfo> newDropdownItems = skinDropdown.Items.Where(i => !i.Equals(item)).Append(item).ToList();
|
|
sortUserSkins(newDropdownItems);
|
|
skinDropdown.Items = newDropdownItems;
|
|
}
|
|
|
|
private void itemRemoved(SkinInfo item) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => !i.Equals(item)).ToArray());
|
|
|
|
private void sortUserSkins(List<SkinInfo> skinsList)
|
|
{
|
|
// Sort user skins separately from built-in skins
|
|
skinsList.Sort(firstNonDefaultSkinIndex, skinsList.Count - firstNonDefaultSkinIndex,
|
|
Comparer<SkinInfo>.Create((a, b) => string.Compare(a.Name, b.Name, StringComparison.OrdinalIgnoreCase)));
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (skins != null)
|
|
{
|
|
skins.ItemUpdated -= itemUpdated;
|
|
skins.ItemRemoved -= itemRemoved;
|
|
}
|
|
}
|
|
|
|
private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
|
|
{
|
|
protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
|
|
|
|
private class SkinDropdownControl : DropdownControl
|
|
{
|
|
protected override LocalisableString GenerateItemText(SkinInfo item) => item.ToString();
|
|
}
|
|
}
|
|
|
|
private class ExportSkinButton : SettingsButton
|
|
{
|
|
[Resolved]
|
|
private SkinManager skins { get; set; }
|
|
|
|
[Resolved]
|
|
private Storage storage { get; set; }
|
|
|
|
private Bindable<Skin> currentSkin;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Text = SkinSettingsStrings.ExportSkinButton;
|
|
Action = export;
|
|
|
|
currentSkin = skins.CurrentSkin.GetBoundCopy();
|
|
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.ID > 0, true);
|
|
}
|
|
|
|
private void export()
|
|
{
|
|
try
|
|
{
|
|
new LegacySkinExporter(storage).Export(currentSkin.Value.SkinInfo);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Log($"Could not export current skin: {e.Message}", level: LogLevel.Error);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|