mirror of
https://github.com/ppy/osu.git
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130 lines
5.5 KiB
C#
130 lines
5.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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public partial class MetadataSection : SetupSection
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{
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protected FormTextBox ArtistTextBox = null!;
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protected FormTextBox RomanisedArtistTextBox = null!;
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protected FormTextBox TitleTextBox = null!;
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protected FormTextBox RomanisedTitleTextBox = null!;
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private FormTextBox creatorTextBox = null!;
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private FormTextBox difficultyTextBox = null!;
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private FormTextBox sourceTextBox = null!;
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private FormTextBox tagsTextBox = null!;
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public override LocalisableString Title => EditorSetupStrings.MetadataHeader;
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[BackgroundDependencyLoader]
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private void load()
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{
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var metadata = Beatmap.Metadata;
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Children = new[]
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{
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ArtistTextBox = createTextBox<FormTextBox>(EditorSetupStrings.Artist,
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!string.IsNullOrEmpty(metadata.ArtistUnicode) ? metadata.ArtistUnicode : metadata.Artist),
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RomanisedArtistTextBox = createTextBox<FormRomanisedTextBox>(EditorSetupStrings.RomanisedArtist,
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!string.IsNullOrEmpty(metadata.Artist) ? metadata.Artist : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
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TitleTextBox = createTextBox<FormTextBox>(EditorSetupStrings.Title,
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!string.IsNullOrEmpty(metadata.TitleUnicode) ? metadata.TitleUnicode : metadata.Title),
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RomanisedTitleTextBox = createTextBox<FormRomanisedTextBox>(EditorSetupStrings.RomanisedTitle,
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!string.IsNullOrEmpty(metadata.Title) ? metadata.Title : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
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creatorTextBox = createTextBox<FormTextBox>(EditorSetupStrings.Creator, metadata.Author.Username),
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difficultyTextBox = createTextBox<FormTextBox>(EditorSetupStrings.DifficultyName, Beatmap.BeatmapInfo.DifficultyName),
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sourceTextBox = createTextBox<FormTextBox>(BeatmapsetsStrings.ShowInfoSource, metadata.Source),
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tagsTextBox = createTextBox<FormTextBox>(BeatmapsetsStrings.ShowInfoTags, metadata.Tags)
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};
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}
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private TTextBox createTextBox<TTextBox>(LocalisableString label, string initialValue)
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where TTextBox : FormTextBox, new()
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=> new TTextBox
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{
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Caption = label,
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Current = { Value = initialValue },
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TabbableContentContainer = this
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};
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (string.IsNullOrEmpty(ArtistTextBox.Current.Value))
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ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(ArtistTextBox));
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ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox));
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TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox));
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foreach (var item in Children.OfType<FormTextBox>())
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item.OnCommit += onCommit;
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updateReadOnlyState();
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}
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private void transferIfRomanised(string value, FormTextBox target)
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{
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if (MetadataUtils.IsRomanised(value))
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target.Current.Value = value;
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updateReadOnlyState();
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}
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private void updateReadOnlyState()
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{
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RomanisedArtistTextBox.ReadOnly = MetadataUtils.IsRomanised(ArtistTextBox.Current.Value);
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RomanisedTitleTextBox.ReadOnly = MetadataUtils.IsRomanised(TitleTextBox.Current.Value);
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}
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private void onCommit(TextBox sender, bool newText)
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{
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if (!newText) return;
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// for now, update on commit rather than making BeatmapMetadata bindables.
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// after switching database engines we can reconsider if switching to bindables is a good direction.
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updateMetadata();
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}
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private void updateMetadata()
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{
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Beatmap.Metadata.ArtistUnicode = ArtistTextBox.Current.Value;
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Beatmap.Metadata.Artist = RomanisedArtistTextBox.Current.Value;
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Beatmap.Metadata.TitleUnicode = TitleTextBox.Current.Value;
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Beatmap.Metadata.Title = RomanisedTitleTextBox.Current.Value;
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Beatmap.Metadata.Author.Username = creatorTextBox.Current.Value;
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Beatmap.BeatmapInfo.DifficultyName = difficultyTextBox.Current.Value;
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Beatmap.Metadata.Source = sourceTextBox.Current.Value;
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Beatmap.Metadata.Tags = tagsTextBox.Current.Value;
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Beatmap.SaveState();
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}
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private partial class FormRomanisedTextBox : FormTextBox
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{
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internal override InnerTextBox CreateTextBox() => new RomanisedTextBox();
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private partial class RomanisedTextBox : InnerTextBox
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{
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protected override bool AllowIme => false;
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protected override bool CanAddCharacter(char character)
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=> MetadataUtils.IsRomanised(character);
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}
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}
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}
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}
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