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35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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public class ManiaSkinConfigurationLookup
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{
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/// <summary>
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/// The configuration lookup value.
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/// </summary>
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public readonly LegacyManiaSkinConfigurationLookups Lookup;
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/// <summary>
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/// The column which is being looked up.
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/// May be null if the configuration does not apply to a <see cref="Column"/>.
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/// Note that this is the absolute index across all stages.
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/// </summary>
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public readonly int? ColumnIndex;
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/// <summary>
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/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
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/// </summary>
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/// <param name="lookup">The lookup value.</param>
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/// <param name="columnIndex">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
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public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? columnIndex = null)
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{
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Lookup = lookup;
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ColumnIndex = columnIndex;
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}
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}
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}
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