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osu-lazer/osu.Game/Scoring/ScoreManager.cs
Dan Balasescu 4bd1083388
Merge pull request #14903 from peppy/importer-returns-live
Add `ILive<T>` and use as return type of `Import` methods
2021-10-04 20:16:32 +09:00

376 lines
16 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Scoring
{
public class ScoreManager : IModelManager<ScoreInfo>, IModelFileManager<ScoreInfo, ScoreFileInfo>, IModelDownloader<ScoreInfo>, ICanAcceptFiles, IPostImports<ScoreInfo>
{
private readonly Scheduler scheduler;
private readonly Func<BeatmapDifficultyCache> difficulties;
private readonly OsuConfigManager configManager;
private readonly ScoreModelManager scoreModelManager;
private readonly ScoreModelDownloader scoreModelDownloader;
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, Scheduler scheduler,
IIpcHost importHost = null, Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
{
this.scheduler = scheduler;
this.difficulties = difficulties;
this.configManager = configManager;
scoreModelManager = new ScoreModelManager(rulesets, beatmaps, storage, contextFactory, importHost);
scoreModelDownloader = new ScoreModelDownloader(scoreModelManager, api, importHost);
}
public Score GetScore(ScoreInfo score) => scoreModelManager.GetScore(score);
public List<ScoreInfo> GetAllUsableScores() => scoreModelManager.GetAllUsableScores();
public IEnumerable<ScoreInfo> QueryScores(Expression<Func<ScoreInfo, bool>> query) => scoreModelManager.QueryScores(query);
public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query) => scoreModelManager.Query(query);
/// <summary>
/// Orders an array of <see cref="ScoreInfo"/>s by total score.
/// </summary>
/// <param name="scores">The array of <see cref="ScoreInfo"/>s to reorder.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The given <paramref name="scores"/> ordered by decreasing total score.</returns>
public async Task<ScoreInfo[]> OrderByTotalScoreAsync(ScoreInfo[] scores, CancellationToken cancellationToken = default)
{
var difficultyCache = difficulties?.Invoke();
if (difficultyCache != null)
{
// Compute difficulties asynchronously first to prevent blocking via the GetTotalScore() call below.
foreach (var s in scores)
{
await difficultyCache.GetDifficultyAsync(s.BeatmapInfo, s.Ruleset, s.Mods, cancellationToken).ConfigureAwait(false);
cancellationToken.ThrowIfCancellationRequested();
}
}
// We're calling .Result, but this should not be a blocking call due to the above GetDifficultyAsync() calls.
return scores.OrderByDescending(s => GetTotalScoreAsync(s, cancellationToken: cancellationToken).Result)
.ThenBy(s => s.OnlineScoreID)
.ToArray();
}
/// <summary>
/// Retrieves a bindable that represents the total score of a <see cref="ScoreInfo"/>.
/// </summary>
/// <remarks>
/// Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
/// <returns>The bindable containing the total score.</returns>
public Bindable<long> GetBindableTotalScore([NotNull] ScoreInfo score)
{
var bindable = new TotalScoreBindable(score, this);
configManager?.BindWith(OsuSetting.ScoreDisplayMode, bindable.ScoringMode);
return bindable;
}
/// <summary>
/// Retrieves a bindable that represents the formatted total score string of a <see cref="ScoreInfo"/>.
/// </summary>
/// <remarks>
/// Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </remarks>
/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
/// <returns>The bindable containing the formatted total score string.</returns>
public Bindable<string> GetBindableTotalScoreString([NotNull] ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score));
/// <summary>
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
/// The score is returned in a callback that is run on the update thread.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
/// <param name="callback">The callback to be invoked with the total score.</param>
/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
public void GetTotalScore([NotNull] ScoreInfo score, [NotNull] Action<long> callback, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
{
GetTotalScoreAsync(score, mode, cancellationToken)
.ContinueWith(s => scheduler.Add(() => callback(s.Result)), TaskContinuationOptions.OnlyOnRanToCompletion);
}
/// <summary>
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
/// <returns>The total score.</returns>
public async Task<long> GetTotalScoreAsync([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
{
if (score.BeatmapInfo == null)
return score.TotalScore;
int beatmapMaxCombo;
double accuracy = score.Accuracy;
if (score.IsLegacyScore)
{
if (score.RulesetID == 3)
{
// In osu!stable, a full-GREAT score has 100% accuracy in mania. Along with a full combo, the score becomes indistinguishable from a full-PERFECT score.
// To get around this, recalculate accuracy based on the hit statistics.
// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
double maxBaseScore = score.Statistics.Select(kvp => kvp.Value).Sum() * Judgement.ToNumericResult(HitResult.Perfect);
double baseScore = score.Statistics.Select(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value).Sum();
if (maxBaseScore > 0)
accuracy = baseScore / maxBaseScore;
}
// This score is guaranteed to be an osu!stable score.
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
if (score.BeatmapInfo.MaxCombo != null)
beatmapMaxCombo = score.BeatmapInfo.MaxCombo.Value;
else
{
if (score.BeatmapInfo.ID == 0 || difficulties == null)
{
// We don't have enough information (max combo) to compute the score, so use the provided score.
return score.TotalScore;
}
// We can compute the max combo locally after the async beatmap difficulty computation.
var difficulty = await difficulties().GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false);
beatmapMaxCombo = difficulty.MaxCombo;
}
}
else
{
// This is guaranteed to be a non-legacy score.
// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum();
}
if (beatmapMaxCombo == 0)
return 0;
var ruleset = score.Ruleset.CreateInstance();
var scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = score.Mods;
return (long)Math.Round(scoreProcessor.GetScore(mode, beatmapMaxCombo, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
}
/// <summary>
/// Provides the total score of a <see cref="ScoreInfo"/>. Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </summary>
private class TotalScoreBindable : Bindable<long>
{
public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
private readonly ScoreInfo score;
private readonly ScoreManager scoreManager;
private CancellationTokenSource difficultyCalculationCancellationSource;
/// <summary>
/// Creates a new <see cref="TotalScoreBindable"/>.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
/// <param name="scoreManager">The <see cref="ScoreManager"/>.</param>
public TotalScoreBindable(ScoreInfo score, ScoreManager scoreManager)
{
this.score = score;
this.scoreManager = scoreManager;
ScoringMode.BindValueChanged(onScoringModeChanged, true);
}
private void onScoringModeChanged(ValueChangedEvent<ScoringMode> mode)
{
difficultyCalculationCancellationSource?.Cancel();
difficultyCalculationCancellationSource = new CancellationTokenSource();
scoreManager.GetTotalScore(score, s => Value = s, mode.NewValue, difficultyCalculationCancellationSource.Token);
}
}
/// <summary>
/// Provides the total score of a <see cref="ScoreInfo"/> as a formatted string. Responds to changes in the currently-selected <see cref="ScoringMode"/>.
/// </summary>
private class TotalScoreStringBindable : Bindable<string>
{
// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable (need to hold a reference)
private readonly IBindable<long> totalScore;
public TotalScoreStringBindable(IBindable<long> totalScore)
{
this.totalScore = totalScore;
this.totalScore.BindValueChanged(v => Value = v.NewValue.ToString("N0"), true);
}
}
#region Implementation of IPostNotifications
public Action<Notification> PostNotification
{
set
{
scoreModelManager.PostNotification = value;
scoreModelDownloader.PostNotification = value;
}
}
#endregion
#region Implementation of IModelManager<ScoreInfo>
public IBindable<WeakReference<ScoreInfo>> ItemUpdated => scoreModelManager.ItemUpdated;
public IBindable<WeakReference<ScoreInfo>> ItemRemoved => scoreModelManager.ItemRemoved;
public Task ImportFromStableAsync(StableStorage stableStorage)
{
return scoreModelManager.ImportFromStableAsync(stableStorage);
}
public void Export(ScoreInfo item)
{
scoreModelManager.Export(item);
}
public void ExportModelTo(ScoreInfo model, Stream outputStream)
{
scoreModelManager.ExportModelTo(model, outputStream);
}
public void Update(ScoreInfo item)
{
scoreModelManager.Update(item);
}
public bool Delete(ScoreInfo item)
{
return scoreModelManager.Delete(item);
}
public void Delete(List<ScoreInfo> items, bool silent = false)
{
scoreModelManager.Delete(items, silent);
}
public void Undelete(List<ScoreInfo> items, bool silent = false)
{
scoreModelManager.Undelete(items, silent);
}
public void Undelete(ScoreInfo item)
{
scoreModelManager.Undelete(item);
}
public Task Import(params string[] paths)
{
return scoreModelManager.Import(paths);
}
public Task Import(params ImportTask[] tasks)
{
return scoreModelManager.Import(tasks);
}
public IEnumerable<string> HandledExtensions => scoreModelManager.HandledExtensions;
public Task<IEnumerable<ILive<ScoreInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks)
{
return scoreModelManager.Import(notification, tasks);
}
public Task<ILive<ScoreInfo>> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return scoreModelManager.Import(task, lowPriority, cancellationToken);
}
public Task<ILive<ScoreInfo>> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return scoreModelManager.Import(archive, lowPriority, cancellationToken);
}
public Task<ILive<ScoreInfo>> Import(ScoreInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return scoreModelManager.Import(item, archive, lowPriority, cancellationToken);
}
public bool IsAvailableLocally(ScoreInfo model)
{
return scoreModelManager.IsAvailableLocally(model);
}
#endregion
#region Implementation of IModelFileManager<in ScoreInfo,in ScoreFileInfo>
public void ReplaceFile(ScoreInfo model, ScoreFileInfo file, Stream contents, string filename = null)
{
scoreModelManager.ReplaceFile(model, file, contents, filename);
}
public void DeleteFile(ScoreInfo model, ScoreFileInfo file)
{
scoreModelManager.DeleteFile(model, file);
}
public void AddFile(ScoreInfo model, Stream contents, string filename)
{
scoreModelManager.AddFile(model, contents, filename);
}
#endregion
#region Implementation of IModelDownloader<ScoreInfo>
public IBindable<WeakReference<ArchiveDownloadRequest<ScoreInfo>>> DownloadBegan => scoreModelDownloader.DownloadBegan;
public IBindable<WeakReference<ArchiveDownloadRequest<ScoreInfo>>> DownloadFailed => scoreModelDownloader.DownloadFailed;
public bool Download(ScoreInfo model, bool minimiseDownloadSize)
{
return scoreModelDownloader.Download(model, minimiseDownloadSize);
}
public ArchiveDownloadRequest<ScoreInfo> GetExistingDownload(ScoreInfo model)
{
return scoreModelDownloader.GetExistingDownload(model);
}
#endregion
#region Implementation of IPresentImports<ScoreInfo>
public Action<IEnumerable<ILive<ScoreInfo>>> PostImport
{
set => scoreModelManager.PostImport = value;
}
#endregion
}
}