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osu-lazer/osu.Game.Tests/Visual/TestCaseToolbar.cs
2018-07-10 01:20:21 +09:00

42 lines
1.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Toolbar;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseToolbar : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ToolbarButton),
typeof(ToolbarRulesetSelector),
typeof(ToolbarRulesetButton),
typeof(ToolbarNotificationButton),
};
public TestCaseToolbar()
{
var toolbar = new Toolbar { State = Visibility.Visible };
Add(toolbar);
var notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
setNotifications(1);
setNotifications(2);
setNotifications(3);
setNotifications(0);
setNotifications(144);
}
}
}