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osu-lazer/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs

106 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osuTK;
namespace osu.Game.Screens.Play.PlayerSettings
{
public class BeatmapOffsetControl : CompositeDrawable
{
public Bindable<ScoreInfo> ReferenceScore { get; } = new Bindable<ScoreInfo>();
public Bindable<double> Current { get; } = new BindableDouble
{
Default = 0,
Value = 0,
MinValue = -50,
MaxValue = 50,
Precision = 0.1,
};
private SettingsButton useAverageButton;
private double lastPlayAverage;
private readonly FillFlowContainer referenceScoreContainer;
public BeatmapOffsetControl()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
new PlayerSliderBar<double>
{
KeyboardStep = 5,
LabelText = "Beatmap offset",
Current = Current,
},
referenceScoreContainer = new FillFlowContainer
{
Spacing = new Vector2(10),
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
}
};
ReferenceScore.BindValueChanged(scoreChanged, true);
Current.BindValueChanged(offset =>
{
if (useAverageButton != null)
{
useAverageButton.Enabled.Value = offset.NewValue != lastPlayAverage;
}
}, true);
}
private void scoreChanged(ValueChangedEvent<ScoreInfo> score)
{
if (!(score.NewValue?.HitEvents.CalculateAverageHitError() is double average))
{
referenceScoreContainer.Clear();
return;
}
lastPlayAverage = average;
referenceScoreContainer.Children = new Drawable[]
{
new OsuSpriteText
{
Text = "Last play:"
},
new HitEventTimingDistributionGraph(score.NewValue.HitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 50,
},
new AverageHitError(score.NewValue.HitEvents),
useAverageButton = new SettingsButton
{
Text = "Calibrate using last play",
Action = () => Current.Value = lastPlayAverage
},
};
}
}
}