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osu-lazer/osu.Game/Overlays/WaveOverlayContainer.cs
2023-04-02 20:24:13 -07:00

52 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays
{
public abstract partial class WaveOverlayContainer : OsuFocusedOverlayContainer
{
protected readonly WaveContainer Waves;
protected override bool BlockNonPositionalInput => true;
protected override Container<Drawable> Content => Waves;
public const float WIDTH_PADDING = 80;
protected override bool StartHidden => true;
protected override string PopInSampleName => "UI/wave-pop-in";
public const float HORIZONTAL_PADDING = 50;
protected WaveOverlayContainer()
{
AddInternal(Waves = new WaveContainer
{
RelativeSizeAxes = Axes.Both,
});
}
protected override void PopIn()
{
base.PopIn();
Waves.Show();
this.FadeIn(100, Easing.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
Waves.Hide();
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InQuint);
}
}
}