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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs
2022-06-17 16:37:17 +09:00

56 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Bindables;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPoint : PoolableDrawable, IAnimationTimeReference
{
private const float width = 8;
public override bool RemoveWhenNotAlive => false;
public FollowPoint()
{
Origin = Anchor.Centre;
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
{
Masking = true,
AutoSizeAxes = Axes.Both,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Color4.White.Opacity(0.2f),
Radius = 4,
},
Child = new Box
{
Size = new Vector2(width),
Blending = BlendingParameters.Additive,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0.5f,
}
});
}
public Bindable<double> AnimationStartTime { get; } = new BindableDouble();
}
}