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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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public abstract class FirstRunSetupScreen : Screen
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{
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[Resolved]
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protected FirstRunSetupOverlay Overlay { get; private set; }
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protected override bool OnClick(ClickEvent e) => true;
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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this
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.FadeInFromZero(500)
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.MoveToX(100)
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.MoveToX(0, 500, Easing.OutQuint);
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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this
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.FadeInFromZero(500)
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.MoveToX(0, 500, Easing.OutQuint);
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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this
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.FadeOut(100)
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.MoveToX(-100, 500, Easing.OutQuint);
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}
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}
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}
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