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osu-lazer/osu.Game/Screens/Select/Carousel
Dean Herbert 28837693e5 Nuke calculating everything
The whole component is pointless so I'm just going to nuke for now I
guess. Kind of makes the whole refactor effort pointless but oh well?

To expand on this, the implementation was actually incorrect as pointed
out at https://github.com/ppy/osu/pull/18819#pullrequestreview-1017886035.
2022-06-24 14:24:06 +09:00
..
CarouselBeatmap.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CarouselBeatmapSet.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CarouselGroup.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CarouselGroupEagerSelect.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CarouselHeader.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CarouselItem.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableCarouselBeatmap.cs Nuke calculating everything 2022-06-24 14:24:06 +09:00
DrawableCarouselBeatmapSet.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableCarouselItem.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
FilterableDifficultyIcon.cs Tidy up all remaining usages 2022-06-23 19:27:35 +09:00
GroupedDifficultyIcon.cs Tidy up all remaining usages 2022-06-23 19:27:35 +09:00
SetPanelBackground.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SetPanelContent.cs Tidy up all remaining usages 2022-06-23 19:27:35 +09:00
TopLocalRank.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00