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49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Users.Drawables
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{
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[LongRunningLoad]
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public class DrawableAvatar : Sprite
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{
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private readonly APIUser user;
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/// <summary>
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/// A simple, non-interactable avatar sprite for the specified user.
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/// </summary>
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/// <param name="user">The user. A null value will get a placeholder avatar.</param>
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public DrawableAvatar(APIUser user = null)
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{
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this.user = user;
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fit;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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if (user != null && user.Id > 1)
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// TODO: The fallback here should not need to exist. Users should be looked up and populated via UserLookupCache or otherwise
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// in remaining cases where this is required (chat tabs, local leaderboard), at which point this should be removed.
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Texture = textures.Get(user.AvatarUrl ?? $@"https://a.ppy.sh/{user.Id}");
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Texture ??= textures.Get(@"Online/avatar-guest");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(300, Easing.OutQuint);
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}
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}
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}
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