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osu-lazer/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs

53 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Screens.Edit.Setup
{
internal abstract class LabelledTextBoxWithPopover : LabelledTextBox, IHasPopover
{
public abstract Popover GetPopover();
protected override OsuTextBox CreateTextBox() =>
new PopoverTextBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
CornerRadius = CORNER_RADIUS,
OnFocused = this.ShowPopover
};
internal class PopoverTextBox : OsuTextBox
{
public Action OnFocused;
protected override bool OnDragStart(DragStartEvent e)
{
// This text box is intended to be "read only" without actually specifying that.
// As such we don't want to allow the user to select its content with a drag.
return false;
}
protected override void OnFocus(FocusEvent e)
{
if (Current.Disabled)
return;
OnFocused?.Invoke();
base.OnFocus(e);
GetContainingInputManager().TriggerFocusContention(this);
}
}
}
}